mirror of
https://gitlab.com/OpenMW/openmw.git
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Merge branch 'preserve-refnum-on-drop' into 'master'
Preserve refnum when dropping items from inventory to ground. Closes #6148 See merge request OpenMW/openmw!3207
This commit is contained in:
commit
5a31320d8d
@ -337,14 +337,17 @@ namespace MWBase
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///< Toggle a render mode.
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///< \return Resulting mode
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virtual MWWorld::Ptr placeObject(const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount) = 0;
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virtual MWWorld::Ptr placeObject(
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const MWWorld::Ptr& object, float cursorX, float cursorY, int amount, bool copy = true)
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= 0;
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///< copy and place an object into the gameworld at the specified cursor position
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/// @param object
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/// @param cursor X (relative 0-1)
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/// @param cursor Y (relative 0-1)
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/// @param number of objects to place
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virtual MWWorld::Ptr dropObjectOnGround(const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount)
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virtual MWWorld::Ptr dropObjectOnGround(
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const MWWorld::Ptr& actor, const MWWorld::Ptr& object, int amount, bool copy = true)
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= 0;
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///< copy and place an object into the gameworld at the given actor's position
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/// @param actor giving the dropped object position
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@ -25,6 +25,14 @@ namespace MWGui
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{
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}
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MWWorld::Ptr CompanionItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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if (hasProfit(mActor))
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modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count);
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return InventoryItemModel::addItem(item, count, allowAutoEquip);
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}
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MWWorld::Ptr CompanionItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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if (hasProfit(mActor))
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@ -13,6 +13,7 @@ namespace MWGui
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public:
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CompanionItemModel(const MWWorld::Ptr& actor);
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MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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void removeItem(const ItemStack& item, size_t count) override;
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@ -99,13 +99,22 @@ namespace MWGui
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return -1;
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}
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MWWorld::Ptr ContainerItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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auto& source = mItemSources[0];
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MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first);
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if (item.mBase.getContainerStore() == &store)
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throw std::runtime_error("Item to add needs to be from a different container!");
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return *store.add(item.mBase, count, allowAutoEquip);
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}
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MWWorld::Ptr ContainerItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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auto& source = mItemSources[0];
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MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first);
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if (item.mBase.getContainerStore() == &store)
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throw std::runtime_error("Item to copy needs to be from a different container!");
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return *store.add(item.mBase, count, allowAutoEquip);
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return *store.add(item.mBase.getCellRef().getRefId(), count, allowAutoEquip);
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}
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void ContainerItemModel::removeItem(const ItemStack& item, size_t count)
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@ -32,6 +32,7 @@ namespace MWGui
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ModelIndex getIndex(const ItemStack& item) override;
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size_t getItemCount() override;
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MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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void removeItem(const ItemStack& item, size_t count) override;
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@ -45,20 +45,31 @@ namespace MWGui
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{
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}
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virtual ~WorldItemModel() override {}
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool /*allowAutoEquip*/) override
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MWWorld::Ptr dropItemImpl(const ItemStack& item, size_t count, bool copy)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr dropped;
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if (world->canPlaceObject(mLeft, mTop))
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dropped = world->placeObject(item.mBase, mLeft, mTop, count);
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dropped = world->placeObject(item.mBase, mLeft, mTop, count, copy);
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else
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dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count);
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dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count, copy);
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dropped.getCellRef().setOwner(ESM::RefId());
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return dropped;
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}
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MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool /*allowAutoEquip*/) override
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{
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return dropItemImpl(item, count, false);
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}
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool /*allowAutoEquip*/) override
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{
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return dropItemImpl(item, count, true);
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}
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void removeItem(const ItemStack& item, size_t count) override
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{
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throw std::runtime_error("removeItem not implemented");
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@ -8,6 +8,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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@ -46,11 +47,19 @@ namespace MWGui
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return -1;
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}
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MWWorld::Ptr InventoryItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor))
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throw std::runtime_error("Item to add needs to be from a different container!");
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return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, allowAutoEquip);
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}
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MWWorld::Ptr InventoryItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor))
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throw std::runtime_error("Item to copy needs to be from a different container!");
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return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, allowAutoEquip);
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return *mActor.getClass().getContainerStore(mActor).add(
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item.mBase.getCellRef().getRefId(), count, allowAutoEquip);
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}
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void InventoryItemModel::removeItem(const ItemStack& item, size_t count)
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@ -83,16 +92,15 @@ namespace MWGui
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}
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}
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MWWorld::Ptr InventoryItemModel::moveItem(const ItemStack& item, size_t count, ItemModel* otherModel)
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MWWorld::Ptr InventoryItemModel::moveItem(
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const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip)
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{
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// Can't move conjured items: This is a general fix that also takes care of issues with taking conjured items
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// via the 'Take All' button.
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if (item.mFlags & ItemStack::Flag_Bound)
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return MWWorld::Ptr();
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MWWorld::Ptr ret = otherModel->copyItem(item, count);
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removeItem(item, count);
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return ret;
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return ItemModel::moveItem(item, count, otherModel, allowAutoEquip);
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}
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void InventoryItemModel::update()
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@ -17,11 +17,13 @@ namespace MWGui
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bool onTakeItem(const MWWorld::Ptr& item, int count) override;
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MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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void removeItem(const ItemStack& item, size_t count) override;
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/// Move items from this model to \a otherModel.
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MWWorld::Ptr moveItem(const ItemStack& item, size_t count, ItemModel* otherModel) override;
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MWWorld::Ptr moveItem(
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const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip = true) override;
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void update() override;
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@ -2,10 +2,13 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include <components/debug/debuglog.hpp>
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namespace MWGui
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{
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@ -55,12 +58,22 @@ namespace MWGui
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ItemModel::ItemModel() {}
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MWWorld::Ptr ItemModel::moveItem(const ItemStack& item, size_t count, ItemModel* otherModel)
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MWWorld::Ptr ItemModel::moveItem(const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip)
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{
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// TODO(#6148): moving an item should preserve RefNum and Lua scripts (unless the item stack is merged with
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// already existing stack).
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MWWorld::Ptr ret = otherModel->copyItem(item, count);
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removeItem(item, count);
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MWWorld::Ptr ret = MWWorld::Ptr();
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if (static_cast<size_t>(item.mBase.getRefData().getCount()) <= count)
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{
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// We are moving the full stack
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ret = otherModel->addItem(item, count, allowAutoEquip);
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removeItem(item, count);
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}
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else
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{
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// We are moving only part of the stack, so create a copy in the other model
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// and then remove count from this model.
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ret = otherModel->copyItem(item, count, allowAutoEquip);
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removeItem(item, count);
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}
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return ret;
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}
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@ -143,6 +156,11 @@ namespace MWGui
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return mSourceModel->onTakeItem(item, count);
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}
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MWWorld::Ptr ProxyItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip)
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{
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return mSourceModel->addItem(item, count, allowAutoEquip);
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}
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bool ProxyItemModel::usesContainer(const MWWorld::Ptr& container)
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{
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return mSourceModel->usesContainer(container);
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@ -63,8 +63,10 @@ namespace MWGui
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/// Move items from this model to \a otherModel.
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/// @note Derived implementations may return an empty Ptr if the move was unsuccessful.
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virtual MWWorld::Ptr moveItem(const ItemStack& item, size_t count, ItemModel* otherModel);
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virtual MWWorld::Ptr moveItem(
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const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip = true);
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virtual MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) = 0;
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virtual MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) = 0;
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virtual void removeItem(const ItemStack& item, size_t count) = 0;
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@ -95,6 +97,7 @@ namespace MWGui
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bool onDropItem(const MWWorld::Ptr& item, int count) override;
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bool onTakeItem(const MWWorld::Ptr& item, int count) override;
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MWWorld::Ptr addItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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MWWorld::Ptr copyItem(const ItemStack& item, size_t count, bool allowAutoEquip = true) override;
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void removeItem(const ItemStack& item, size_t count) override;
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ModelIndex getIndex(const ItemStack& item) override;
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|
@ -139,11 +139,8 @@ namespace MWGui
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if (i == sourceModel->getItemCount())
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throw std::runtime_error("The borrowed item disappeared");
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const ItemStack& item = sourceModel->getItem(i);
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// copy the borrowed items to our model
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copyItem(item, itemStack.mCount, !Settings::game().mPreventMerchantEquipping);
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// then remove them from the source model
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sourceModel->removeItem(item, itemStack.mCount);
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sourceModel->moveItem(
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sourceModel->getItem(i), itemStack.mCount, this, !Settings::game().mPreventMerchantEquipping);
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}
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mBorrowedToUs.clear();
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mBorrowedFromUs.clear();
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|
@ -391,10 +391,20 @@ namespace MWWorld
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return newPtr;
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}
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Ptr Class::moveToCell(const Ptr& ptr, CellStore& cell, const ESM::Position& pos, int count) const
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{
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Ptr newPtr = moveToCell(ptr, cell);
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newPtr.getRefData().setPosition(pos);
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newPtr.getCellRef().setPosition(pos);
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newPtr.getRefData().setCount(count);
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return newPtr;
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}
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MWWorld::Ptr Class::copyToCell(const ConstPtr& ptr, CellStore& cell, const ESM::Position& pos, int count) const
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{
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Ptr newPtr = copyToCell(ptr, cell, count);
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newPtr.getRefData().setPosition(pos);
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newPtr.getCellRef().setPosition(pos);
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return newPtr;
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}
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|
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|
@ -317,6 +317,7 @@ namespace MWWorld
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// The original is expected to be removed after calling this function,
|
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// but this function itself doesn't remove the original.
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virtual Ptr moveToCell(const Ptr& ptr, CellStore& cell) const;
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Ptr moveToCell(const Ptr& ptr, CellStore& cell, const ESM::Position& pos, int count) const;
|
||||
|
||||
Ptr copyToCell(const ConstPtr& ptr, CellStore& cell, const ESM::Position& pos, int count) const;
|
||||
|
||||
|
@ -300,10 +300,10 @@ bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2)
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||||
&& cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
|
||||
}
|
||||
|
||||
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const ESM::RefId& id, int count)
|
||||
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const ESM::RefId& id, int count, bool allowAutoEquip)
|
||||
{
|
||||
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), id, count);
|
||||
return add(ref.getPtr(), count);
|
||||
return add(ref.getPtr(), count, allowAutoEquip);
|
||||
}
|
||||
|
||||
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(
|
||||
|
@ -198,7 +198,7 @@ namespace MWWorld
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||||
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to
|
||||
/// the newly inserted item.
|
||||
|
||||
ContainerStoreIterator add(const ESM::RefId& id, int count);
|
||||
ContainerStoreIterator add(const ESM::RefId& id, int count, bool allowAutoEquip = true);
|
||||
///< Utility to construct a ManualRef and call add(ptr, count, actorPtr, true)
|
||||
|
||||
int remove(const ESM::RefId& itemId, int count, bool equipReplacement = 0, bool resolve = true);
|
||||
|
@ -2001,7 +2001,7 @@ namespace MWWorld
|
||||
item.getRefData().getLocals().setVarByInt(script, "onpcdrop", 1);
|
||||
}
|
||||
|
||||
MWWorld::Ptr World::placeObject(const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount)
|
||||
MWWorld::Ptr World::placeObject(const MWWorld::Ptr& object, float cursorX, float cursorY, int amount, bool copy)
|
||||
{
|
||||
const float maxDist = 200.f;
|
||||
|
||||
@ -2022,7 +2022,8 @@ namespace MWWorld
|
||||
pos.rot[1] = 0;
|
||||
|
||||
// copy the object and set its count
|
||||
Ptr dropped = copyObjectToCell(object, cell, pos, amount, true);
|
||||
Ptr dropped = copy ? copyObjectToCell(object, cell, pos, amount, true)
|
||||
: moveObjectToCell(object, cell, pos, amount, true);
|
||||
|
||||
// only the player place items in the world, so no need to check actor
|
||||
PCDropped(dropped);
|
||||
@ -2062,33 +2063,55 @@ namespace MWWorld
|
||||
|
||||
MWWorld::Ptr dropped = object.getClass().copyToCell(object, *cell, pos, count);
|
||||
|
||||
// Reset some position values that could be uninitialized if this item came from a container
|
||||
dropped.getCellRef().setPosition(pos);
|
||||
dropped.getCellRef().unsetRefNum();
|
||||
initObjectInCell(dropped, *cell, adjustPos);
|
||||
|
||||
if (mWorldScene->isCellActive(*cell))
|
||||
return dropped;
|
||||
}
|
||||
|
||||
Ptr World::moveObjectToCell(const Ptr& object, CellStore* cell, ESM::Position pos, int count, bool adjustPos)
|
||||
{
|
||||
if (!cell)
|
||||
throw std::runtime_error("moveObjectToCell(): cannot move object to null cell");
|
||||
if (cell->isExterior())
|
||||
{
|
||||
if (dropped.getRefData().isEnabled())
|
||||
{
|
||||
mWorldScene->addObjectToScene(dropped);
|
||||
}
|
||||
const auto& script = dropped.getClass().getScript(dropped);
|
||||
if (!script.empty())
|
||||
{
|
||||
mLocalScripts.add(script, dropped);
|
||||
}
|
||||
addContainerScripts(dropped, cell);
|
||||
const ESM::ExteriorCellLocation index
|
||||
= ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1], cell->getCell()->getWorldSpace());
|
||||
cell = &mWorldModel.getExterior(index);
|
||||
}
|
||||
|
||||
if (!object.getClass().isActor() && adjustPos && dropped.getRefData().getBaseNode())
|
||||
MWWorld::Ptr dropped = object.getClass().moveToCell(object, *cell, pos, count);
|
||||
|
||||
initObjectInCell(dropped, *cell, adjustPos);
|
||||
|
||||
return dropped;
|
||||
}
|
||||
|
||||
void World::initObjectInCell(const Ptr& object, CellStore& cell, bool adjustPos)
|
||||
{
|
||||
if (mWorldScene->isCellActive(cell))
|
||||
{
|
||||
if (object.getRefData().isEnabled())
|
||||
{
|
||||
mWorldScene->addObjectToScene(object);
|
||||
}
|
||||
const auto& script = object.getClass().getScript(object);
|
||||
if (!script.empty())
|
||||
{
|
||||
mLocalScripts.add(script, object);
|
||||
}
|
||||
addContainerScripts(object, &cell);
|
||||
}
|
||||
|
||||
if (!object.getClass().isActor() && adjustPos && object.getRefData().getBaseNode())
|
||||
{
|
||||
// Adjust position so the location we wanted ends up in the middle of the object bounding box
|
||||
osg::ComputeBoundsVisitor computeBounds;
|
||||
computeBounds.setTraversalMask(~MWRender::Mask_ParticleSystem);
|
||||
dropped.getRefData().getBaseNode()->accept(computeBounds);
|
||||
object.getRefData().getBaseNode()->accept(computeBounds);
|
||||
osg::BoundingBox bounds = computeBounds.getBoundingBox();
|
||||
if (bounds.valid())
|
||||
{
|
||||
ESM::Position pos = object.getRefData().getPosition();
|
||||
bounds.set(bounds._min - pos.asVec3(), bounds._max - pos.asVec3());
|
||||
|
||||
osg::Vec3f adjust(
|
||||
@ -2096,14 +2119,12 @@ namespace MWWorld
|
||||
pos.pos[0] -= adjust.x();
|
||||
pos.pos[1] -= adjust.y();
|
||||
pos.pos[2] -= adjust.z();
|
||||
moveObject(dropped, pos.asVec3());
|
||||
moveObject(object, pos.asVec3());
|
||||
}
|
||||
}
|
||||
|
||||
return dropped;
|
||||
}
|
||||
|
||||
MWWorld::Ptr World::dropObjectOnGround(const Ptr& actor, const ConstPtr& object, int amount)
|
||||
MWWorld::Ptr World::dropObjectOnGround(const Ptr& actor, const Ptr& object, int amount, bool copy)
|
||||
{
|
||||
MWWorld::CellStore* cell = actor.getCell();
|
||||
|
||||
@ -2123,7 +2144,8 @@ namespace MWWorld
|
||||
pos.pos[2] = result.mHitPointWorld.z();
|
||||
|
||||
// copy the object and set its count
|
||||
Ptr dropped = copyObjectToCell(object, cell, pos, amount, true);
|
||||
Ptr dropped = copy ? copyObjectToCell(object, cell, pos, amount, true)
|
||||
: moveObjectToCell(object, cell, pos, amount, true);
|
||||
|
||||
if (actor == mPlayer->getPlayer()) // Only call if dropped by player
|
||||
PCDropped(dropped);
|
||||
|
@ -143,6 +143,8 @@ namespace MWWorld
|
||||
|
||||
void updateWeather(float duration, bool paused = false);
|
||||
|
||||
void initObjectInCell(const Ptr& ptr, CellStore& cell, bool adjustPos);
|
||||
Ptr moveObjectToCell(const Ptr& ptr, CellStore* cell, ESM::Position pos, int count, bool adjustPos);
|
||||
Ptr copyObjectToCell(const ConstPtr& ptr, CellStore* cell, ESM::Position pos, int count, bool adjustPos);
|
||||
|
||||
void updateSoundListener();
|
||||
@ -425,7 +427,8 @@ namespace MWWorld
|
||||
|
||||
void updateWindowManager();
|
||||
|
||||
MWWorld::Ptr placeObject(const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount) override;
|
||||
MWWorld::Ptr placeObject(
|
||||
const MWWorld::Ptr& object, float cursorX, float cursorY, int amount, bool copy = true) override;
|
||||
///< copy and place an object into the gameworld at the specified cursor position
|
||||
/// @param object
|
||||
/// @param cursor X (relative 0-1)
|
||||
@ -433,7 +436,7 @@ namespace MWWorld
|
||||
/// @param number of objects to place
|
||||
|
||||
MWWorld::Ptr dropObjectOnGround(
|
||||
const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount) override;
|
||||
const MWWorld::Ptr& actor, const MWWorld::Ptr& object, int amount, bool copy = true) override;
|
||||
///< copy and place an object into the gameworld at the given actor's position
|
||||
/// @param actor giving the dropped object position
|
||||
/// @param object
|
||||
|
Loading…
x
Reference in New Issue
Block a user