Evil Eye
cd6edb961a
Remove dead code
2022-01-05 17:22:22 +01:00
psi29a
24b9c91ef8
Merge branch 'fix_copy_init' into 'master'
...
Fix unnecessary-copy-initialization
See merge request OpenMW/openmw!1531
2022-01-05 09:05:57 +00:00
jvoisin
27af776735
Fix unnecessary float-to-double promotion
2022-01-04 22:01:52 +00:00
jvoisin
421e6629ad
Fix unnecessary-copy-initialization
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> warning: the variable 'key' is copy-constructed from a const reference but is
only used as const reference; consider making it a const reference
[performance-unnecessary-copy-initialization]
Found by clang-tidy.
2022-01-04 20:42:09 +01:00
psi29a
0766e1310b
Merge branch 'lunacy' into 'master'
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Don't touch base stats when turning into a werewolf
Closes #6333
See merge request OpenMW/openmw!1511
2022-01-04 10:27:48 +00:00
psi29a
e16245278e
Merge branch 'lit_ur' into 'master'
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Fix Dagoth Ur's Fire Shield not being visible
See merge request OpenMW/openmw!1514
2022-01-04 10:22:45 +00:00
psi29a
0dc4a668c3
Merge branch 'moralizing' into 'master'
...
Fix demoralize and rally being swapped
Closes #6532
See merge request OpenMW/openmw!1524
2022-01-04 08:49:10 +00:00
Evil Eye
aab0473c28
Only prevent recasting by the actor who cast the spell
2022-01-03 21:05:14 +01:00
Evil Eye
97ab7cf457
Fix demoralize and rally being swapped
2022-01-03 19:17:56 +01:00
Evil Eye
dc946d0a47
Fix Dagoth Ur's Fire Shield not being visible
2021-12-27 22:30:25 +01:00
Evil Eye
debdcf2953
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
psi29a
01ac96e900
Merge branch 'stats_gave_me_a_headache' into 'master'
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Make Set- and ModStat behave as they should
Closes #2036
See merge request OpenMW/openmw!1410
2021-12-26 19:47:09 +00:00
Evil Eye
c1f59b1221
Automatically drop workaround when the format is next updated
2021-12-24 23:17:50 +01:00
Evil Eye
55b066d2bd
Preserve the original caster if classic reflected absorb spells behaviour is on
2021-12-21 10:50:28 +01:00
Evil Eye
a2964f2244
Don't consider underwater sneaking to be sneaking
2021-12-18 15:16:37 +01:00
psi29a
6bd89cb6ef
Merge branch 'im_walking_on_water_whoa_oh' into 'master'
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Move target checking code so it applies to all sources
Closes #6486
See merge request OpenMW/openmw!1472
2021-12-17 09:11:30 +00:00
Evil Eye
a204b4da96
Change the legalities of opening unlocked objects
2021-12-14 21:06:40 +01:00
psi29a
0f17f14cec
Merge branch 'no_more_i_yield' into 'master'
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Explicitely add the initial actor to the set of its allies
See merge request OpenMW/openmw!1474
2021-12-11 16:36:54 +00:00
Evil Eye
ff9f010d99
Explicitely add the initial actor to the set of its allies
2021-12-11 15:30:57 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
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When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
Evil Eye
9257c27fe1
Move target checking code so it applies to all sources
2021-12-10 18:51:37 +01:00
Evil Eye
4b67fe5351
Actually remove effects before proclaiming they've been removed
2021-12-08 17:18:08 +01:00
Evil Eye
99bfe024ef
Cap temp disposition change properly
2021-12-05 18:36:35 +01:00
Evil Eye
dca0fa0a41
Remove teleportation effects after they've been applied
2021-12-01 21:39:53 +00:00
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
2021-11-30 19:39:15 +01:00
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
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Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
psi29a
12167291a3
Merge branch 'plz_no_particles' into 'master'
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Hopefully fix #6353 once and for all
Closes #6353
See merge request OpenMW/openmw!1433
2021-11-30 15:57:38 +00:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Evil Eye
f18b8adfea
Truncate instead of rounding to deal with negative values
2021-11-23 17:00:53 +01:00
psi29a
53e14eb238
Merge branch 'reset' into 'master'
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AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
2021-11-21 09:39:55 +00:00
Evil Eye
3c57ffd81f
Save repeat and duration
2021-11-20 11:03:07 +01:00
Evil Eye
231da19aa4
Load repeat flag and use reset argument
2021-11-20 11:02:58 +01:00
Petr Mikheev
3941c42a71
Use applyDeferredPreviewRotationToPlayer
only after applying values from luaControls
. Otherwise camera rotation is not smooth when movement is controlled from lua.
2021-11-19 20:37:21 +01:00
Alexei Kotov
f210559a80
Merge branch 'bound_rating' into 'master'
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Improve AI rating of bound effects
Closes #3855
See merge request OpenMW/openmw!1366
2021-11-11 14:30:41 +00:00
Alexei Dobrohotov
0d13b8cd3f
Allow movement during blocking (bug #6327 )
2021-11-10 15:48:03 +03:00
Evil Eye
1a2fde04bb
Clarify logic
2021-11-08 17:28:54 +01:00
Evil Eye
11ed594910
Improve AI rating of bound effects
2021-11-07 22:13:27 +01:00
Alexei Kotov
0c11175da1
Merge branch 'combat_aiming' into 'master'
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Finish turning before attacking
Closes #3488
See merge request OpenMW/openmw!1358
2021-11-07 11:25:05 +00:00
psi29a
627f816348
Merge branch 'navigator_impl' into 'master'
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Reduce the size of included code from detournavigator/ into the engine
See merge request OpenMW/openmw!1355
2021-11-07 07:57:22 +00:00
Langerz82
303082f6b4
Finish turning before attacking
2021-11-06 17:44:29 +01:00
Alexei Dobrohotov
7a0c13fcf8
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
elsid
9f808fbe3a
Move findPath-like navigator functions into a separate header
2021-11-06 00:34:06 +01:00
Evil Eye
92bdd44e58
Allow creatures to use torches
2021-10-31 20:25:37 +01:00
Evil Eye
3c40935ec1
Fix regression #6375
2021-10-31 11:57:33 +01:00
Evil Eye
4ec927829f
Give each reflect and spell absorption effect a chance to apply
2021-10-26 16:50:40 +02:00
Evil Eye
289e1544d2
Don't wait a frame to recalculate magicka
2021-10-25 16:54:50 +02:00
psi29a
217d17adeb
Merge branch 'ugly_rounding' into 'master'
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Prevent floating point issues accumulating
See merge request OpenMW/openmw!1306
2021-10-23 08:39:26 +00:00
Evil Eye
b5c876299d
Round to a power of two
2021-10-23 09:29:16 +02:00
Alexei Kotov
156f2a471a
Merge branch 'self_target' into 'master'
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Apply on self effects on projectiles to the target instead
Closes #6321
See merge request OpenMW/openmw!1312
2021-10-21 20:37:11 +00:00