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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
Commit Graph

61 Commits

Author SHA1 Message Date
uramer
b883cc5a1b Move the Teal docs page out of Overview 2023-02-19 20:45:07 +01:00
uramer
a8d32ebdca Rename the build_teal script 2023-02-11 14:10:16 +01:00
uramer
dd3c89c5db Document the Teal workflow 2023-02-11 12:51:59 +01:00
Petr Mikheev
8dd2aa09ca Add naming policy for scripts and l10n files to documentation 2023-01-02 14:38:59 +01:00
Petr Mikheev
1869aeae5c Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
Petr Mikheev
860d5899c4 Control camera settings in-game 2022-06-12 00:06:39 +02:00
uramer
6d2dcaea50 Lua UI: Enable autoSize for single line text edit 2022-06-11 22:24:20 +02:00
psi29a
9c1970dce4 Merge branch 'lua_esm' into 'master'
Advanced Lua scripts configuration in omwaddon

See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
uramer
6c9c832927 Lua UI: Support autosized multiline text 2022-06-06 21:52:55 +00:00
Petr Mikheev
a70d5831c5 Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
uramer
e591f856fb Renderers 2022-05-24 19:11:13 +00:00
uramer
70eacbbefc onObjectActive and onItemActive Lua engine handlers 2022-05-20 19:27:21 +00:00
Petr Mikheev
e326c5bd09 Add a couple of words about Lua console to the documentation 2022-05-19 10:59:31 +02:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
psi29a
f092d8da9a Merge branch 'post_malone' into 'master'
Post Processing

See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
uramer
be100749f8 Merge branch 'lua_onframe' into 'master'
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745)

See merge request OpenMW/openmw!1852
2022-05-15 16:48:38 +00:00
uramer
52d05be04b Styling for Settings 2022-05-14 10:27:30 +00:00
Petr Mikheev
0643685ea5 [Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745) 2022-05-13 19:14:34 +02:00
uramer
cd3535cd63 Document Settings interface, add scripts to CMakeLists 2022-05-08 11:15:17 +02:00
uramer
38e0f5c0af Fix a docs typo 2022-05-08 11:15:17 +02:00
uramer
03659bef86 MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594) 2022-05-03 17:36:49 +00:00
Petr Mikheev
88d09c336c Lua console 2022-04-21 21:57:07 +02:00
uramer
3580f8ab43 Add Flex widget documentation 2022-04-05 17:52:23 +02:00
glassmancody.info
26c7e308ed mygui bindings for color and alpha 2022-03-21 22:00:32 -07:00
Petr Mikheev
fa115418eb [Lua] Remove queries 2022-03-15 23:35:36 +01:00
Petr Mikheev
9af49cfa68 [Lua] Update documentation 2022-03-15 23:35:36 +01:00
uramer
36c46ada6f Pass unhandled Lua UI events to the parent 2022-03-14 19:07:23 +00:00
uramer
94cc090f73 PR feedack for documentation 2022-02-25 18:18:27 +01:00
uramer
e092ee2624 Document the Lua Image widget, add UI texture resources 2022-02-25 18:18:26 +01:00
uramer
c0f095a462 Fix typos 2022-02-23 22:02:28 +01:00
Petr Mikheev
ff7ac7192b Merge branch 'ui_pairs' into 'master'
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.

See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59 Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way. 2022-02-21 20:43:27 +00:00
uramer
cc6dce5443 Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639) 2022-02-21 19:49:00 +00:00
David Nagy
d787317df9 Update overview.rst (#6598) 2022-02-14 11:14:41 +00:00
uramer
643c1d6aeb Merge branch 'lua_ai' into 'master'
Control AI packages from Lua

See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a Merge branch 'lua_pairs' into 'master'
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.

See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly. 2022-02-06 22:10:20 +00:00
uramer
581c3f4882 Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI 2022-02-06 20:22:38 +00:00
Petr Mikheev
6c56436809 Control AI packages from Lua 2022-02-06 15:01:51 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
Petr Mikheev
ec4adcc5a2 Add better explanation of the onLoad engine handler. 2022-01-30 20:27:37 +00:00
uramer
960dd1f708 Lua UI templates 2022-01-28 09:31:45 +00:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
Petr Mikheev
9fd7630ca0 Add calendar.lua 2022-01-10 21:04:07 +01:00
Petr Mikheev
2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
uramer
c865114b9b Lua UI Layers 2021-12-14 17:38:06 +00:00
uramer
e65c946452 Add a data field to Lua UI layouts 2021-12-02 21:52:29 +00:00
Petr Mikheev
73821ace94 Update Lua docs 2021-11-19 20:37:21 +01:00