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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'ui_pairs' into 'master'
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way. See merge request OpenMW/openmw!1643
This commit is contained in:
commit
ff7ac7192b
@ -166,6 +166,21 @@ namespace MWLua
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else
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return sol::nullopt;
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};
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{
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auto pairs = [](LuaUi::Content& content)
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{
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auto next = [](LuaUi::Content& content, size_t i) -> sol::optional<std::tuple<size_t, sol::table>>
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{
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if (i < content.size())
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return std::make_tuple(i + 1, content.at(i));
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else
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return sol::nullopt;
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};
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return std::make_tuple(next, content, 0);
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};
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uiContent[sol::meta_function::ipairs] = pairs;
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uiContent[sol::meta_function::pairs] = pairs;
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}
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auto element = context.mLua->sol().new_usertype<LuaUi::Element>("Element");
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element["layout"] = sol::property(
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@ -233,6 +248,21 @@ namespace MWLua
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options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
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context.mLuaManager->addAction(std::make_unique<LayerAction>(name, afterName, options, context.mLua));
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};
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{
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auto pairs = [layers](const sol::object&)
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{
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auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, std::string>>
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{
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if (i < LuaUi::Layers::size())
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return std::make_tuple(i + 1, LuaUi::Layers::at(i));
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else
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return sol::nullopt;
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};
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return std::make_tuple(next, layers, 0);
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};
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layers[sol::meta_function::pairs] = pairs;
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layers[sol::meta_function::ipairs] = pairs;
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}
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api["layers"] = LuaUtil::makeReadOnly(layers);
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sol::table typeTable = context.mLua->newTable();
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@ -59,6 +59,23 @@ namespace LuaUtil
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mLua["writeToLog"] = [](std::string_view s) { Log(Debug::Level::Info) << s; };
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mLua["cmetatable"] = [](const sol::table& v) -> sol::object { return v[sol::metatable_key]; };
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// Some fixes for compatibility between different Lua versions
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if (mLua["unpack"] == sol::nil)
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mLua["unpack"] = mLua["table"]["unpack"];
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else if (mLua["table"]["unpack"] == sol::nil)
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mLua["table"]["unpack"] = mLua["unpack"];
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if (LUA_VERSION_NUM <= 501)
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{
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mLua.script(R"(
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local _pairs = pairs
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local _ipairs = ipairs
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local _cmeta = cmetatable
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pairs = function(v) return ((_cmeta(v) or v).__pairs or _pairs)(v) end
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ipairs = function(v) return ((_cmeta(v) or v).__ipairs or _ipairs)(v) end
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)");
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}
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mLua.script(R"(
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local _pairs = pairs
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local _ipairs = ipairs
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@ -78,22 +95,6 @@ namespace LuaUtil
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function ipairsForReadOnly(v) return _ipairs(_cmeta(v).__index) end
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)");
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// Some fixes for compatibility between different Lua versions
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if (mLua["unpack"] == sol::nil)
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mLua["unpack"] = mLua["table"]["unpack"];
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else if (mLua["table"]["unpack"] == sol::nil)
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mLua["table"]["unpack"] = mLua["unpack"];
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if (LUA_VERSION_NUM <= 501)
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{
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mLua.script(R"(
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local _pairs = pairs
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local _ipairs = ipairs
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local _cmeta = cmetatable
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pairs = function(v) return ((_cmeta(v) or v).__pairs or _pairs)(v) end
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ipairs = function(v) return ((_cmeta(v) or v).__ipairs or _ipairs)(v) end
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)");
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}
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mSandboxEnv = sol::table(mLua, sol::create);
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mSandboxEnv["_VERSION"] = mLua["_VERSION"];
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for (const std::string& s : safeFunctions)
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@ -67,4 +67,3 @@ cd $FILES_DIR/builtin_scripts
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$DOCUMENTOR_PATH -f doc -d $OUTPUT_DIR openmw_aux/*lua
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$DOCUMENTOR_PATH -f doc -d $OUTPUT_DIR scripts/omw/ai.lua
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$DOCUMENTOR_PATH -f doc -d $OUTPUT_DIR scripts/omw/camera.lua
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@ -25,6 +25,7 @@ Lua API reference
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openmw_aux_time
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interface_ai
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interface_camera
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iterables
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- :ref:`Engine handlers reference`
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50
docs/source/reference/lua-scripting/iterables.rst
Normal file
50
docs/source/reference/lua-scripting/iterables.rst
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@ -0,0 +1,50 @@
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Iterable types
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==============
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List Iterable
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-------------
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An iterable with defined size and order.
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.. code-block:: Lua
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-- can iterate over the list with pairs
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for i, v in pairs(list) do
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-- ...
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end
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.. code-block:: Lua
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-- can iterate over the list with ipairs
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for i, v in ipairs(list) do
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-- ...
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end
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.. code-block:: Lua
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-- can get total size with the size # operator
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local length = #list
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.. code-block:: Lua
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-- can index the list with numbers
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for i = 1, length do
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list[i]
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end
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Map Iterable
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------------
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An iterable with undefined order.
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.. code-block:: Lua
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-- can iterate over the map with pairs
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for k, v in pairs(map) do
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-- ...
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end
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.. code-block:: Lua
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-- can index the map by key
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map[key]
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@ -498,7 +498,7 @@ At some moment it will send the 'DamagedByDarkPower' event to all nearby actors:
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local nearby = require('openmw.nearby')
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local function onActivated()
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for i, actor in nearby.actors:ipairs() do
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for i, actor in ipairs(nearby.actors) do
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local dist = (self.position - actor.position):length()
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if dist < 500 then
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local damage = (1 - dist / 500) * 200
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@ -289,9 +289,9 @@
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-------------------------------------------------------------------------------
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-- List of GameObjects.
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-- List of GameObjects. Implements [iterables#List](iterables.html#List) of #GameObject
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-- @type ObjectList
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-- @extends #list<#GameObject>
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-- @list <#GameObject>
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-------------------------------------------------------------------------------
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-- Filter list with a Query.
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@ -64,12 +64,16 @@
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-- @field #Content content Optional @{openmw.ui#Content} of children layouts
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---
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-- Layers
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-- Layers. Implements [iterables#List](iterables.html#List) of #string.
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-- @type Layers
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-- @list <#string>
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-- @usage
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-- ui.layers.insertAfter('HUD', 'NewLayer', { interactive = true })
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-- local fourthLayerName = ui.layers[4]
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-- local windowsIndex = ui.layers.indexOf('Windows')
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-- for i, name in ipairs(ui.layers) do
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-- print('layer', i, name)
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-- end
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---
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-- Index of the layer with the givent name. Returns nil if the layer doesn't exist
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@ -85,7 +89,8 @@
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-- @param #table options Table with a boolean `interactive` field (default is true). Layers with interactive = false will ignore all mouse interactions.
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---
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-- Content. An array-like container, which allows to reference elements by their name
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-- Content. An array-like container, which allows to reference elements by their name.
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-- Implements [iterables#List](iterables.html#List) of #Layout and [iterables#Map](iterables.html#Map) of #string to #Layout.
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-- @type Content
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-- @list <#Layout>
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-- @usage
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