MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
Chris Robinson
021627bdf8
Mark some functions with override
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Fixes some Clang warnings about overriding a virtual function without the
override keyword.
2017-09-18 01:51:11 -07:00
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
2017-09-17 20:29:51 -04:00
Andrei Kortunov
4bb349a525
Use default 0 precision in the float formatting (bug #4096 )
2017-09-17 15:07:04 +04:00
Kyle Cooley
2abf7f1752
Remove unnecessary cache dump
2017-09-15 12:19:12 -04:00
Kyle Cooley
09e645a0e0
Fix careless mistake.
2017-09-09 23:18:09 -04:00
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
2017-09-09 15:37:52 -04:00
Kyle Cooley
d030b595f8
Fix potential segfault, cleanup, get rid of warnings.
2017-09-09 11:48:13 -04:00
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
2017-09-08 21:03:52 -04:00
Kyle Cooley
2eacc2f093
Changes to land creation, add ability to specifically clear terrain cache
2017-09-08 14:37:03 -04:00
Kyle Cooley
ab607f3028
Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
2017-09-08 00:51:46 -04:00
Andrei Kortunov
538498230b
Declare mClient variable
2017-09-06 15:59:54 +04:00
scrawl
dca31b7ffa
Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes #4075 )
2017-09-04 19:35:42 +00:00
Kyle Cooley
d3014cf394
Temporary fix for adding new lands, cloned lands will still reference old data though
2017-09-04 15:13:45 -04:00
Kyle Cooley
7cc95a11a4
Add more land table columns
2017-09-03 20:00:19 -04:00
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
2017-09-03 14:14:15 +00:00
scrawl
5e790b567e
Fix node path issue
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Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
2017-09-01 22:12:40 +00:00
scrawl
4bef8260ab
Add const qualifiers
2017-09-01 21:42:36 +00:00
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
2017-09-01 21:42:35 +00:00
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
Kyle Cooley
9e41f1340a
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
2017-08-31 22:09:49 -04:00
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
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Issue with shaders has been fixed with b9931fb71cb028aa8f8bb9eefb611ecb23ec096e
This reverts commit a1e3fb7604a11307ed08f1ec84b31a359cb5ead5.
2017-08-31 21:40:35 +00:00
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
2017-08-31 21:39:21 +00:00
scrawl
a1e3fb7604
Revert "Check for a Geometry node when attaching bodyparts"
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This reverts commit 3fc86342061bab0c30bed6821f66933fef546930.
2017-08-29 22:40:19 +00:00
scrawl
3fc8634206
Check for a Geometry node when attaching bodyparts ( Fixes #3957 )
2017-08-29 12:55:42 +00:00
scrawl
bc82c6a35d
Use white color if told to use nonexisting vertexcolors ( Fixes #3833 )
2017-08-27 21:22:44 +00:00
scrawl
5d2fe5e887
Implement lightmode/vertmode of NiVertexColorProperty
2017-08-27 21:22:17 +00:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
2017-08-22 15:06:56 -04:00
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
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Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
2017-08-21 22:31:19 -04:00
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
2017-08-21 13:33:11 -04:00
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
2017-08-20 22:34:41 -04:00
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
2017-08-20 19:55:16 -04:00
Kyle Cooley
7914fd5c9c
Re-index BSAs
2017-08-20 19:36:21 -04:00
Kyle Cooley
d7744e8b16
A bit of cleanup
2017-08-20 19:07:23 -04:00
Kyle Cooley
5950b26912
Update scene assets
2017-08-19 19:36:45 -04:00
Kyle Cooley
742bd00ec6
Clear cached resources
2017-08-19 15:26:46 -04:00
Kyle Cooley
d31ed83b54
Preliminary asset reloading
2017-08-19 03:43:31 -04:00
Thunderforge
54fe645703
Removing erroneous comment since Qt is not relevant here
2017-08-09 23:12:43 -05:00
Thunderforge
464c64a306
Swap the OIS Ctrl and Meta keys on macOS to match Qt
2017-08-09 20:03:27 -05:00
scrawl
cef415509f
Revert "Merge redundant input events"
2017-08-06 20:54:20 +00:00
Julian
3cfd9af945
merge redundant input events
2017-08-02 18:54:16 +02:00
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
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Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
2017-07-31 16:20:29 +02:00
PlutonicOverkill
5049fe4320
Pause game when minimised on Windows
2017-07-20 21:31:05 +12:00
scrawl
3e03a0d7bd
Terrain: remove ref argument that is now always true
2017-07-19 16:24:35 +02:00
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
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Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
ffb6dff6aa
Merge pull request #1338 from akortunov/valuefix
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Change mValue type for clothes to unsigned short (bug #3960 )
2017-07-18 10:13:51 +00:00
Andrei Kortunov
2bd105f5e2
Change mValue type for clothes to unsigned short ( fixes #3960 )
2017-07-18 11:51:19 +04:00