scrawl
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a1fbd1fcc8
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f614f8a951aae1b4889b920af0013fe, reversing
changes made to fec26342cd57269bc0801e5d901e00419fbc7cec.
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2014-01-26 00:14:49 +01:00 |
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scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
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2014-01-25 15:54:24 +01:00 |
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gus
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707e579dfe
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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2014-01-24 19:16:50 +01:00 |
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gus
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5ca5946760
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WIP
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2014-01-24 19:13:23 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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scrawl
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ea21d8fec3
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Fix CreatureTargetted function
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2014-01-22 13:30:45 +01:00 |
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scrawl
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f27701cbe8
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
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scrawl
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264226dfe3
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Handle iWereWolfBounty
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2014-01-22 12:33:47 +01:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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c8a9e9f7fa
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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df7c139e2f
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-19 21:23:04 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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scrawl
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05e75e1214
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
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scrawl
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bea161331c
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
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scrawl
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9723263730
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Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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047bbe43b2
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Don't complain about missing jump animations
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2014-01-19 13:46:40 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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mrcheko
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df4df5b094
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fixed weapRange for creatures/startcombat script(?)
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2014-01-17 23:30:28 +02:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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mrcheko
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435bbdd530
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one more mismatch fixed
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2014-01-17 20:55:21 +02:00 |
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mrcheko
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46a4790cb1
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final warnings removal
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2014-01-17 20:33:49 +02:00 |
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mrcheko
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7df8273d71
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fix for everybody
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2014-01-17 20:01:15 +02:00 |
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scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
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mrcheko
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5357f569e6
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fix for scrawl
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2014-01-17 19:36:22 +02:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
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2014-01-16 22:24:05 +02:00 |
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mrcheko
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d5f794d4fb
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update to combat ai behaviour
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2014-01-15 22:56:55 +02:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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28a2585106
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Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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de64c57179
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Fix some typos and accidental commit
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2014-01-15 14:53:28 +01:00 |
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greye
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61707694e8
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fix memory leak in AISequence
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2014-01-14 16:22:50 +04:00 |
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greye
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15d946415e
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minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
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2014-01-14 12:46:53 +04:00 |
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