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activespells.cpp
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activespells.hpp
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actors.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
actors.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
aicombat.hpp
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
aisequence.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
aiwander.hpp
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Play 'hello' voiced dialogue entries in AIWander
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2014-01-19 20:53:58 +01:00 |
alchemy.cpp
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alchemy.hpp
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character.cpp
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
character.hpp
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
combat.cpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
combat.hpp
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
creaturestats.cpp
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
creaturestats.hpp
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
mechanicsmanagerimp.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
movement.hpp
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npcstats.cpp
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Handle iWereWolfBounty
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2014-01-22 12:33:47 +01:00 |
npcstats.hpp
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
objects.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
pathfinding.hpp
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
spellcasting.hpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
spells.cpp
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spells.hpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
stat.hpp
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