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OpenMW/apps/openmw/mwmechanics
2014-01-22 12:33:47 +01:00
..
activespells.cpp
activespells.hpp
actors.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
actors.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Stop AiCombat when the target is dead 2014-01-20 13:54:10 +01:00
aicombat.hpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 2014-01-17 10:55:46 +01:00
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 2014-01-19 20:54:05 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp
alchemy.hpp
character.cpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
character.hpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
combat.cpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
creaturestats.hpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
mechanicsmanagerimp.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
movement.hpp
npcstats.cpp Handle iWereWolfBounty 2014-01-22 12:33:47 +01:00
npcstats.hpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
objects.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
pathfinding.hpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spellcasting.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spells.cpp
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.hpp