scrawl
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19c801f538
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disabled rendering distance for now
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2012-03-29 16:56:30 +02:00 |
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scrawl
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f45c650975
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bounds fix
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2012-03-29 16:47:59 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
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Nikolay Kasyanov
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c3357c4396
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
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2012-03-29 13:27:13 +04:00 |
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scrawl
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39b3afb98f
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use camera height instead of player height for underwater check
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2012-03-29 05:03:34 +02:00 |
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scrawl
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e5a19209a4
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
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scrawl
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cb72e812f9
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Merge branch 'master' into renderingdistance
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2012-03-28 21:47:26 +02:00 |
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scrawl
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47c3e92db1
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removed the unused ray scene query
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2012-03-28 21:42:41 +02:00 |
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scrawl
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e6303fc3f4
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Merge branch 'master' into water
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-28 21:37:20 +02:00 |
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scrawl
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6bea08157e
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Merge branch 'master' into terrain18
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2012-03-28 21:30:15 +02:00 |
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scrawl
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cc7d3af701
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Merge branch 'terrain18' into occlusionquery
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2012-03-28 21:03:55 +02:00 |
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scrawl
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72ff7ec030
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Merge branch 'next' into occlusionquery
Conflicts:
apps/openmw/mwrender/sky.cpp
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2012-03-27 23:46:48 +02:00 |
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scrawl
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8f6d10f229
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fix uninitalised stuff
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2012-03-27 20:59:58 +02:00 |
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Jacob Essex
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ec21ff21cc
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
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scrawl
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e398c51f8a
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remove unneeded render queue workaround
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2012-03-27 13:13:28 +02:00 |
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Marc Zinnschlag
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9863195f09
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Merge remote branch 'lgro/valgrind' into next
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2012-03-27 11:14:09 +02:00 |
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Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
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2012-03-27 09:20:22 +01:00 |
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scrawl
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bb09c2189a
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
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Lukasz Gromanowski
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be94da1527
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Issue #225: Initialize class members in constructor.
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2012-03-27 00:34:06 +02:00 |
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Lukasz Gromanowski
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6d6ed909bf
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
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scrawl
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bf421d2873
|
use vector instead of array
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2012-03-27 00:18:09 +02:00 |
|
scrawl
|
bb3f3ce1db
|
bugfix
|
2012-03-26 21:52:38 +02:00 |
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scrawl
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28dfba55e0
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delete fix
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2012-03-26 20:29:07 +02:00 |
|
Lukasz Gromanowski
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5185a28b60
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
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scrawl
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4ee03cd61f
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handle timeout
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2012-03-26 00:31:03 +02:00 |
|
scrawl
|
98a33a7fc6
|
fix
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2012-03-25 23:28:51 +02:00 |
|
scrawl
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382fa6ac68
|
fixes
|
2012-03-25 22:53:00 +02:00 |
|
scrawl
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53d4be5cf6
|
object pickup should work everywhere
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2012-03-25 20:52:56 +02:00 |
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scrawl
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9d30a139cc
|
added api
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2012-03-24 20:41:23 +01:00 |
|
scrawl
|
e212a32350
|
bugfix
|
2012-03-24 18:38:58 +01:00 |
|
scrawl
|
743ea0c9be
|
use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
|
scrawl
|
5fba52c238
|
Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-24 15:14:33 +01:00 |
|
scrawl
|
99b2b6b648
|
ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |
|
scrawl
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f2a7acb102
|
Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-24 13:19:17 +01:00 |
|
scrawl
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f4898539e9
|
added some code that doesn't do anything yet, waiting for ogre 1.8
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2012-03-24 13:06:01 +01:00 |
|
Marc Zinnschlag
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9ec1e55aaf
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Merge remote branch 'scrawl/minimap' into next
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2012-03-24 10:31:42 +01:00 |
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scrawl
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a6259a1b0d
|
bugfixes
|
2012-03-23 17:37:56 +01:00 |
|
scrawl
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06fa310e29
|
player arrow rotated correctly
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2012-03-23 15:00:48 +01:00 |
|
scrawl
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b8f962a68d
|
Merge branch 'next' into shaders
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2012-03-23 10:26:20 +01:00 |
|
scrawl
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9c3e1f48f0
|
player arrow
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2012-03-23 09:00:00 +01:00 |
|
scrawl
|
2dd329938a
|
automatically zoom in on the player while moving
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2012-03-23 08:16:04 +01:00 |
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scrawl
|
9076401892
|
Merge branch 'next' into terrain
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
|
2012-03-22 22:31:49 +01:00 |
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scrawl
|
ab9aa1ba74
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Merge branch 'next' into minimap
Conflicts:
files/mygui/openmw_map_window_layout.xml
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2012-03-22 19:36:37 +01:00 |
|
Jason Hooks
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fe9e6a732c
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Some cleanup
|
2012-03-18 22:32:46 -04:00 |
|
Jason Hooks
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51fb9e67cd
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Merge
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2012-03-18 21:31:31 -04:00 |
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scrawl
|
1907e21207
|
removed preprocessor constants
|
2012-03-18 20:44:56 +01:00 |
|
scrawl
|
c2329b7027
|
removed preprocessor constants
|
2012-03-18 20:32:50 +01:00 |
|
scrawl
|
5e939e4818
|
map window now works for interiors
|
2012-03-17 13:59:51 +01:00 |
|
scrawl
|
3e4cf64a77
|
Merge branch 'master' into shaders
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2012-03-16 20:46:18 +01:00 |
|
scrawl
|
5ea2122f79
|
sun gradually disappears
|
2012-03-16 20:39:58 +01:00 |
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