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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-28 14:53:58 +00:00

26 Commits

Author SHA1 Message Date
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
AnyOldName3
6291b9304b Log when icon is missing and fallback is used 2021-02-14 16:56:21 +00:00
AnyOldName3
da6223fc4b Use default icon.tga when inventory icon is missing 2021-02-07 23:27:45 +00:00
Andrei Kortunov
09686d684e Update background texture if a new one is empty (regression #4986) 2019-04-20 11:40:42 +04:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
Capostrophic
2f38e4fbb3 Fix enchanted item icon update 2019-03-02 20:01:42 +03:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
3b922d810a Don't use floating point arithmetics for formatted count (Bug #4346) 2018-03-07 15:36:10 +03:00
Capostrophic
60a663ef58 Account for all possible count values in getCountString (Bug #4346) 2018-03-06 16:50:38 +03:00
scrawl
7201cf5fe2 ItemWidget: skip setImageTexture if the icon has not changed 2017-02-05 02:26:27 +01:00
MiroslavR
8c97ac269d Remove item shadows properly (Fixes #3652) 2016-12-10 22:22:41 +01:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
scrawl
3019d70986 Use 'default icon' for items with no icon specified 2016-10-08 16:05:20 +02:00
scrawl
8e0a988289 Icon fix 2015-06-01 01:32:02 +02:00
scrawl
82c4d01b37 Add back resource handling workarounds to the gui code 2015-05-01 18:37:24 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
728b842e72 Use MyGUI::utility in favor of boost lexical_cast 2015-01-10 03:01:01 +01:00
scrawl
c3ef39eb6f Fix ItemWidget text cleanup (Fixes #2022) 2014-10-17 02:41:43 +02:00
scrawl
cbc242d857 Move item count text to ItemWidget 2014-09-19 09:29:00 +02:00
scrawl
1a96dd0bd5 Remove more MyGUI 3.2.0 specific code 2014-08-27 16:39:13 +02:00
MiroslavR
4d403ed747 Rename and move functions for texture path correction 2014-08-11 20:04:44 +02:00
MiroslavR
4873c4bd31 Generalize function for texture path correction (Fixes #1779) 2014-08-09 18:59:57 +02:00
scrawl
8114f48469 Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame. 2014-06-13 19:06:09 +02:00
scrawl
6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00