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Use default icon.tga when inventory icon is missing
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@ -6,6 +6,9 @@
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#include <MyGUI_TextBox.h>
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// correctIconPath
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#include <components/resource/resourcesystem.hpp>
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#include <components/vfs/manager.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -106,7 +109,10 @@ namespace MWGui
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std::string invIcon = ptr.getClass().getInventoryIcon(ptr);
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if (invIcon.empty())
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invIcon = "default icon.tga";
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setIcon(MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon));
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invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon);
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if (!MWBase::Environment::get().getResourceSystem()->getVFS()->exists(invIcon))
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invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath("default icon.tga");
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setIcon(invIcon);
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}
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