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2704 Commits

Author SHA1 Message Date
elsid
eb10add0c4
Remove unused parameters 2018-10-13 22:16:22 +03:00
elsid
66e5a4d591
Remove useless variable 2018-10-13 22:16:22 +03:00
elsid
1a95b7a154
Remove duplicate zTurn call 2018-10-13 22:16:22 +03:00
elsid
d0bc1b75e8
Remove unused parameters 2018-10-13 22:16:22 +03:00
elsid
63b3a70ca8
Remove useless else 2018-10-13 22:16:22 +03:00
elsid
c9f3064cbd
Update ObstacleCheck once per frame 2018-10-13 22:16:22 +03:00
elsid
ad027d13fa
Remove unused 2018-10-13 22:16:21 +03:00
elsid
6d89241178
Check is path completed by osg::Vec3f position 2018-10-13 22:16:21 +03:00
elsid
2c6daa74a9
Simplify PathFinder::checkPathCompleted 2018-10-13 22:16:21 +03:00
elsid
6411c1955d
Fix indent 2018-10-13 22:16:21 +03:00
elsid
d3667945c5
Remove unused functions 2018-10-13 22:16:21 +03:00
elsid
31340a212a
Fix functions name style 2018-10-13 22:16:21 +03:00
elsid
2f424f6be2
Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
elsid
9b3756f8bc
Store path points in deque 2018-10-13 22:16:20 +03:00
elsid
925d909fea
Use rbegin 2018-10-13 22:16:20 +03:00
elsid
fbaa525c6f
Fix warning 2018-10-13 22:16:20 +03:00
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
elsid
33dfe284bd
Mark local variables const which one does not change 2018-10-13 22:16:20 +03:00
elsid
0cfdf0c7b6
Remove unused virtual 2018-10-13 22:16:20 +03:00
Marc Zinnschlag
2d87d1d9d2 Merged pull request #1959 2018-10-10 15:05:29 +02:00
Marc Zinnschlag
38a3632be7 Merged pull request #1960 2018-10-10 14:56:51 +02:00
Andrei Kortunov
5617bb3f0c Improve pitch factor handling for crossbow animations (bug #4672) 2018-10-09 11:35:28 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
2018-10-06 14:24:48 +02:00
Capostrophic
34e45efac3 Fix first person swimming animations 2018-10-05 17:29:49 +03:00
Marc Zinnschlag
b410d87aae Merged pull request #1952 2018-10-03 13:19:28 +02:00
Andrei Kortunov
07ccc5abdb Remove non-looping effects after rest 2018-10-01 21:57:13 +04:00
Marc Zinnschlag
33044add97 Merged pull request #1938 2018-09-28 11:31:45 +02:00
Marc Zinnschlag
5fa9b32e76 Merged pull request #1937 2018-09-27 11:06:21 +02:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov
8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) 2018-09-26 07:46:28 +04:00
Capostrophic
d2cad229f8 Ugly hack: don't reset player idle and movement animations in first person view 2018-09-25 17:09:54 +03:00
Capostrophic
77fb4d6dd2 Make sure the idle animations are reset while jumping 2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023 Reset sneak and swim idle animations when moving 2018-09-24 19:30:02 +03:00
Capostrophic
713330351b Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Marc Zinnschlag
6ce6108eb4 Merged pull request #1932 2018-09-24 11:57:08 +02:00
Andrei Kortunov
cd60d4fdf0 Store character controller in the variable make code less bulk 2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432 Optimize drowning state update 2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
Andrei Kortunov
1634284739 Cache player's position outside of loops 2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6 Optimize combat music update 2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde Optimize AI loop a bit 2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9 Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd Merged pull request #1928 2018-09-20 13:31:56 +02:00
Marc Zinnschlag
29bc5cbecf Merged pull request #1925 2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f Combat AI: take ranged weapon speed in account 2018-09-19 12:23:24 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00