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Remove non-looping effects after rest
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@ -1683,7 +1683,10 @@ namespace MWMechanics
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(iter->first);
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if (animation)
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animation->updateEffects();
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{
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animation->removeEffects();
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MWBase::Environment::get().getWorld()->applyLoopingParticles(iter->first);
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}
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}
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