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Reset sneak and swim idle animations when moving
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@ -2168,12 +2168,12 @@ void CharacterController::update(float duration)
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if(mAnimQueue.empty() || inwater || sneak)
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{
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// Note: turning animations should not interrupt idle ones
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if (inwater)
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if (movestate != CharState_None && !isTurning())
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idlestate = CharState_None;
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else if (inwater)
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idlestate = CharState_IdleSwim;
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else if (sneak && !inJump)
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idlestate = CharState_IdleSneak;
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else if (movestate != CharState_None && !isTurning())
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idlestate = CharState_None;
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else
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idlestate = CharState_Idle;
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}
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