Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Petr Mikheev
2f25257a3e
Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
2021-09-19 14:38:27 +02:00
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
...
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.
Also move function definition to hpp to make it easier for compiler to optimize
calls.
2021-09-06 22:52:08 +02:00
Petr Mikheev
3771e523f1
More object bindings
2021-08-21 17:18:11 +02:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
Petr Mikheev
a94072243b
Lua command core.quit
2021-08-04 19:14:24 +03:00
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
2021-08-03 14:36:51 +03:00
Evil Eye
5cdf1e7e6b
Merge branch 'vec3_vs_xyz' into 'master'
...
Use Vec3f instead of x,y,z in World API
See merge request OpenMW/openmw!730
2021-07-31 10:36:11 +00:00
fredzio
a7b190ad29
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:53 +02:00
fredzio
88a5ca440b
Change moveObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:49 +02:00
Petr Mikheev
2938aaf05c
Rename API_VERSION
-> API_REVISION
in Lua API.
2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
Petr Mikheev
68b8a148d7
Initialize Lua packages in LuaManager::init rather than in constructor.
2021-07-27 19:52:17 +02:00
Petr Mikheev
c2280ada1d
OpenMW Lua, API_VERSION=0
2021-07-09 20:48:54 +02:00
Petr Mikheev
85c441ec9a
Refactoring and minor fixes related to active/inactive object state
2021-07-09 20:48:54 +02:00
Petr Mikheev
702eb19271
Fixes and refactoring
2021-07-09 20:48:54 +02:00
Petr Mikheev
cc7dbabd19
Change argument of onKeyPress
2021-07-09 20:48:54 +02:00
Petr Mikheev
b1a6441c23
Add LocalScripts::LocalEngineEvent. Add OnConsume
engine handler.
2021-07-09 20:48:54 +02:00
Petr Mikheev
1268597676
Make loaded but inactive objects available in Lua scripts.
2021-07-09 20:48:54 +02:00
Petr Mikheev
a8f76260bc
A possibility to view actor controls from lua scripts without disabling AI.
2021-07-09 20:48:54 +02:00
Petr Mikheev
c463f52390
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00
Petr Mikheev
de349962d1
Engine handlers onActive/onInactive and a function self:isActive()
2021-07-09 20:32:53 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00
Petr Mikheev
9d09ecf8ca
Add mwlua/actions
2021-07-09 20:24:56 +02:00
Petr Mikheev
f5722f9ba0
Inventory bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
bdccf161c4
Add lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
32218f6dd5
More Lua bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
87b5afb9bf
Control active Lua scripts from openmw.cfg
2021-07-09 20:24:56 +02:00
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
Petr Mikheev
f2d0a702e9
Add Lua timers
2021-07-09 20:24:51 +02:00
Petr Mikheev
3d7e306064
Add apps/openmw/mwlua
2021-07-09 20:03:27 +02:00