scrawl
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bc5adfa4fe
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Merge pull request #913
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2016-03-18 00:31:55 +01:00 |
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scrawl
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30402f75e3
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Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258)
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2016-03-18 00:24:38 +01:00 |
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scrawl
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2b38d10449
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Always add xbase_anim
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2016-03-18 00:17:05 +01:00 |
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pi03k
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629a558e7b
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Fix for bug 3248
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2016-03-17 22:34:45 +01:00 |
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Aesylwinn
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59f59a3385
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Fix indentation
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2016-03-14 00:45:36 -04:00 |
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Aesylwinn
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08fe914ba1
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Preliminary editor camera
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2016-03-14 00:45:18 -04:00 |
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Aesylwinn
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2cff2cd643
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Remove unnecessary override.
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2016-03-14 00:45:08 -04:00 |
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Aesylwinn
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9ed2cf6581
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Fix callback being skipped
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2016-03-14 00:44:56 -04:00 |
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Aesylwinn
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ebdc212886
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Moved selectNavigationMode to SceneWidget class, centralized camera selection.
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2016-03-14 00:44:46 -04:00 |
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Aesylwinn
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9afb0e0f90
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Input restructuring.
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2016-03-14 00:42:15 -04:00 |
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Aesylwinn
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f4f7afb53b
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Removed now unnecessary installation of event filter.
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2016-03-14 00:41:57 -04:00 |
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Aesylwinn
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38059593a7
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Removed workaround for OSG input handling in RenderWidget.
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2016-03-14 00:41:04 -04:00 |
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scrawl
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50acdf3e47
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Move createCharacter inside the try block
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2016-03-14 00:03:02 +01:00 |
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scrawl
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a0cc9de088
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Make the creation of save file directories even more explicit
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2016-03-14 00:00:11 +01:00 |
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scrawl
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b7b7c0612d
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Make getCurrentCharacter create argument explicit
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2016-03-13 23:48:44 +01:00 |
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scrawl
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7463c0c353
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Addition to last commit, don't create a save directory on death
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2016-03-13 23:48:22 +01:00 |
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scrawl
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426a6fdcc2
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Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
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2016-03-13 23:42:08 +01:00 |
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scrawl
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d7c7bb850b
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ToggleAI cleanup
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2016-03-12 20:32:42 +01:00 |
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Marc Zinnschlag
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d5067201d0
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Merge branch 'move'
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2016-03-12 13:27:00 +01:00 |
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Marc Zinnschlag
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900378a31e
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changed 'not implemented' warning message for object movement
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2016-03-12 13:26:33 +01:00 |
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Marc Zinnschlag
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d6b8033b46
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handle cell transitions when moving objects
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2016-03-12 13:19:51 +01:00 |
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Marc Zinnschlag
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5c587fe93e
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Merge remote-tracking branch 'scrawl/cs_waterlevel'
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2016-03-12 08:07:38 +01:00 |
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scrawl
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d840c7d5eb
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Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
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2016-03-11 22:48:28 +01:00 |
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scrawl
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97526284f5
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Allow setting the water level of an interior cell with sky (Fixes #3244)
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2016-03-11 22:10:59 +01:00 |
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Marc Zinnschlag
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fa9689c5e7
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delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
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2016-03-11 14:04:47 +01:00 |
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Marc Zinnschlag
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6a2fe564ef
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Merge branch 'master' into move
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2016-03-11 12:47:33 +01:00 |
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scrawl
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85bd4f52f0
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Improve occlusion query geometry rendering
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2016-03-11 00:09:46 +01:00 |
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scrawl
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93ec289b1d
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Improve setting of occlusion query state
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2016-03-10 23:18:20 +01:00 |
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scrawl
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14e1911820
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Fix memory leaks
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2016-03-10 20:38:14 +01:00 |
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scrawl
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f898bf493f
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
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scrawl
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137dde7cf8
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
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ae-g-i-s
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c9791c5c1a
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Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233)
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2016-03-08 21:30:28 +01:00 |
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ae-g-i-s
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2f1c6c740c
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Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e07b30ce8533b1877ee62e92de9e17a.
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2016-03-08 20:41:39 +01:00 |
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ae-g-i-s
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9585a12fb1
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Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
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2016-03-08 20:40:47 +01:00 |
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Marc Zinnschlag
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b2181fae20
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safer handling of command macros
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2016-03-08 10:48:44 +01:00 |
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scrawl
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3e6cf17665
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Warn about cellrefs with an empty refId (Bug #3238)
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2016-03-07 22:44:03 +01:00 |
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scrawl
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d0aba0d9ee
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Catch exceptions thrown during reference loading (Bug #3238)
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2016-03-07 21:28:50 +01:00 |
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ae-g-i-s
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000597236e
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Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)
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2016-03-06 18:29:32 +01:00 |
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scrawl
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0fc65db6bb
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Remove parts before setting the new object root
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2016-03-06 11:34:15 +01:00 |
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scrawl
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0df975a4d7
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Properly detach nodes in CopyRigVisitor (Fixes #3234)
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2016-03-06 11:33:07 +01:00 |
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scrawl
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60a12b3dee
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Use MyGUI's castType function
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2016-03-05 20:00:51 +01:00 |
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scrawl
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763f647412
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Add ItemModel::allowedToInsertItems
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2016-03-05 19:53:24 +01:00 |
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scrawl
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373c1e7602
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Assign the PageDisplay on initialization
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2016-03-05 19:48:01 +01:00 |
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scrawl
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5ea7446eeb
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Change a dynamic_cast to static_cast
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2016-03-05 19:41:45 +01:00 |
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scrawl
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c085e503c6
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Pass the btCollisionObject as const
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2016-03-05 16:09:56 +01:00 |
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scrawl
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004f0d37d5
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Fix the projectile launch position for spells cast from objects (Fixes #3235)
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2016-03-05 15:56:54 +01:00 |
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scrawl
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910e41e3c4
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Allow an Object to be specified as ignore parameter for castRay
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2016-03-05 15:56:19 +01:00 |
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Marc Zinnschlag
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b5005f7812
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keep sub mode over mode changes
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2016-03-05 11:41:42 +01:00 |
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Marc Zinnschlag
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a63453846b
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properly clear drag mode at the end of a drag
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2016-03-05 11:14:08 +01:00 |
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Marc Zinnschlag
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51a4e3fa7d
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properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind)
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2016-03-05 10:56:54 +01:00 |
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