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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-28 14:53:58 +00:00

755 Commits

Author SHA1 Message Date
Miloslav Číž
5baff05bac add cubemap mapping 2017-11-10 10:50:28 +01:00
Miloslav Číž
5a07d135ae add settings for cubemap size 2017-11-10 10:34:46 +01:00
Miloslav Číž
1b184d8716 correct player mask 2017-11-09 23:09:13 +01:00
Miloslav Číž
e54c0a90fa fix mirrored spherical screenshots 2017-11-09 21:14:02 +01:00
Miloslav Číž
d763e9fe46 add settings for spherical screenshots 2017-11-09 20:25:29 +01:00
Miloslav Číž
8f32114025 segfault fix 2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f save 360 screenshots in the configured directory 2017-11-09 16:49:46 +01:00
Miloslav Číž
f60840754f disable water effects for spherical screenshots 2017-11-09 14:44:42 +01:00
Miloslav Číž
5698d70806 small planet mapping 2017-11-08 12:58:27 +01:00
Miloslav Číž
5f36518181 spherical mapping 2017-11-08 09:15:45 +01:00
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
Miloslav Číž
4761a3d98b dirty cylindrical projection 2017-11-07 22:13:05 +01:00
Miloslav Číž
3be9e2ee95 make spherical screenshot class 2017-11-07 19:47:36 +01:00
AnyOldName3
09b02c307a Merge from base branch 2017-11-07 16:34:51 +00:00
Miloslav Číž
5afe02505b hide player in first person 360 screenshot 2017-11-07 16:12:31 +01:00
Miloslav Číž
ce55d7c2f5 basic cubemap rendering 2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498 basic setup for 360 screenshots 2017-11-07 13:07:11 +01:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
AnyOldName3
7a03ad6558 Switch to a tidier way of disabling the correct texture unit 2017-11-05 14:46:03 +00:00
AnyOldName3
3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 2017-11-05 14:37:36 +00:00
scrawl
ceaf0ee409 Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
2017-10-31 21:21:05 +01:00
scrawl
d0866d1b3c Revert change to node mask that appears to not serve any purpose 2017-10-31 20:21:54 +01:00
AnyOldName3
ef8a7d1cb9 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-10-26 23:40:05 +01:00
Miloslav Číž
3731e20228 fix rain ripple regression 2017-10-24 14:12:41 +02:00
AnyOldName3
2a90dff388 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-10-19 15:06:49 +01:00
Miloslav Číž
8a1e0e74fd update uniform from one place 2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625 move rain intensity uniform to water node 2017-10-17 09:59:45 +02:00
Miloslav Číž
af6eeddbe5 use operator instead of drawcallback 2017-10-15 00:04:14 +02:00
Miloslav Číž
8114126a62 make use of renderinfo 2017-10-14 21:41:59 +02:00
Miloslav Číž
b95c9ba483 rain independent from camera plus wrap-around 2017-10-14 21:40:28 +02:00
AnyOldName3
26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
AnyOldName3
0568c93b39 Add specific shadow source files to MWRender 2017-10-03 03:40:23 +01:00
AnyOldName3
ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-03 03:00:15 +01:00
Miloslav Číž
4999c667b6 fix rain ripple bug 2017-09-29 19:56:16 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
Miloslav Číž
cde2c13900 make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
AnyOldName3
99f6a1b8e1 Switch to LispSM 2017-09-19 23:44:37 +01:00
scrawl
00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
AnyOldName3
e2623d21ab Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-08-23 13:33:22 +01:00
scrawl
ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
532b26bf3c osgShadow experiment 2017-04-14 15:35:41 +02:00
scrawl
9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10 Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
scrawl
1c15686353 Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
4dbd224249 Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00
scrawl
14225a42c6 Remove unused pointer to IncrementalCompileOperation 2017-03-14 19:27:55 +01:00
scrawl
5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00