Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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7a03ad6558
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Switch to a tidier way of disabling the correct texture unit
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2017-11-05 14:46:03 +00:00 |
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AnyOldName3
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3f63ebce77
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Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
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2017-11-05 14:37:36 +00:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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AnyOldName3
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2a90dff388
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-19 15:06:49 +01:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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0568c93b39
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Add specific shadow source files to MWRender
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2017-10-03 03:40:23 +01:00 |
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AnyOldName3
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ba1e2cab2f
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-10-03 03:00:15 +01:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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AnyOldName3
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99f6a1b8e1
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Switch to LispSM
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2017-09-19 23:44:37 +01:00 |
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scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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2017-09-17 23:07:17 +00:00 |
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AnyOldName3
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e2623d21ab
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-08-23 13:33:22 +01:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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scrawl
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532b26bf3c
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osgShadow experiment
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2017-04-14 15:35:41 +02:00 |
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scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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2017-03-14 19:27:56 +01:00 |
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scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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1c15686353
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
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scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
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scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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2017-03-14 19:27:55 +01:00 |
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scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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