Petr Mikheev
71ba7b88e2
Move asyncpackage from apps/openmw/mwlua to components/lua
2023-02-14 20:03:32 +01:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
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Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
ac6303a83a
Rename MWWorld::Cells -> WorldModel
2022-12-15 20:45:18 +01:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
Andrew Dunn
a61237f265
Cleaned up macOS FFmpeg framework linking
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I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2022-08-18 00:22:46 +10:00
Andrew Dunn
1d7d3d5765
Get build working on Apple Silicon
...
Will validate issues with Intel OSX later
2022-08-17 02:18:48 +10:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
2022-07-01 14:05:17 +00:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
Kindi
aa2e724342
Lua API for Repair records
2022-06-06 16:24:54 +00:00
beelzebielsk
fb5eb542ff
Lua api for potion records
2022-06-01 13:19:03 +00:00
Kindi
638ad15af8
Lua API for Miscellaneous records
2022-05-31 08:54:07 +00:00
Kindi
3d0adf259b
Lua API for Apparatus records
2022-05-29 23:03:36 +00:00
Kindi
1b37d5d2ad
Lua API for Lockpick and Probe records
2022-05-24 11:48:13 +00:00
psi29a
e3f891c0b0
Merge branch 'fix_boost' into 'master'
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Fix build with lld linker
See merge request OpenMW/openmw!1903
2022-05-22 20:53:57 +00:00
elsid
42841002b5
Remove unused dependency to Boost.Thread
2022-05-22 02:42:01 +02:00
elsid
1bb1053569
Make all MWMechanics::Actor functions inline
2022-05-21 00:41:56 +02:00
kuyondo
cad68a5566
Add lua binding for books
2022-05-19 20:02:18 +08:00
kuyondo
93aae5e116
Add lua binding for activators
2022-05-19 04:23:22 +08:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
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Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
uramer
9c5887aab6
Add NPC and Creature record bindings
2022-05-08 16:36:17 +02:00
fredzio
3e4c683ba9
Update CMakeLists.txt after a file was removed.
2022-04-15 19:14:18 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
Evil Eye
93d195646c
Lua stats
2022-03-25 20:03:13 +00:00
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
2022-03-20 15:39:48 +00:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2
[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
uramer
183ca3079e
Merge gyroaxis into gyro manager
2022-01-20 15:42:01 +01:00
uramer
a496f16cdb
Implement gyro camera for controllers
2022-01-18 22:47:49 +01:00
uramer
886dee57ee
Always use /bigobj, clean up scattered uses into one
2022-01-17 08:05:19 +00:00
AnyOldName3
221e425fe6
Only precompile headers with MSVC
2021-12-09 14:59:17 +00:00
Bret Curtis
9336626927
use OPENMW_RESOURCES_ROOT instead
2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed
modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
2021-12-08 14:28:56 +01:00
Petr Mikheev
c5e10dfa85
Merge branch 'refactor_sdlmappings' into 'master'
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Move SDL-MyGUI input mappings to components, map both ways
See merge request OpenMW/openmw!1444
2021-12-04 12:16:38 +00:00
uramer
15c7bddd57
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
Petr Mikheev
d3df3efaf1
Precompile sol.hpp in order to reduce compilation time.
2021-12-04 11:32:39 +00:00
elsid
c4cd2f36c3
Move convertMagicEffects into separate file
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As completely unrelated to EsmLoader.
2021-11-29 22:45:35 +01:00
Andrei Kortunov
3275440f0d
Use a separate storage for groundcover data
2021-11-14 19:11:42 +04:00
Bo Svensson
cd946ea35a
removes unused recordcmp.hpp ( #3214 )
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This PR removes an unused source file.
2021-11-04 16:56:51 +01:00
psi29a
4c81518abb
Merge branch 'puddle' into 'master'
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Give each reflect and spell absorption effect a chance to apply
Closes #6255 and #6253
See merge request OpenMW/openmw!1279
2021-10-30 19:26:32 +00:00
Evil Eye
4ec927829f
Give each reflect and spell absorption effect a chance to apply
2021-10-26 16:50:40 +02:00