Alexei Kotov
383876a516
Handle weird post-processing chains gracefully ( #8295 )
2025-01-11 17:03:59 +03:00
psi29a
52d1493500
Merge branch 'suntzuquote' into 'master'
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Add an option to match sunlight to the sun (#8032 )
Closes #8032
See merge request OpenMW/openmw!4490
2025-01-05 20:08:28 +00:00
AnyOldName3
25c19d584f
Merge branch 'effectlighting' into 'master'
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Apply white ambient lighting to free magic VFX
See merge request OpenMW/openmw!4496
2025-01-05 01:22:28 +00:00
psi29a
24361426c8
Merge branch 'getBoneByName_searchRoot' into 'master'
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make ActorAnimation::getBoneByName take a searchRoot param
See merge request OpenMW/openmw!4491
2024-12-31 18:50:02 +00:00
Sebastian Fieber
e77db9f2ba
make ActorAnimation::getBoneByName take a searchRoot param
2024-12-31 18:50:02 +00:00
Alexei Kotov
d0918ed1f2
Apply ambient lighting to free magic VFX
2024-12-31 17:37:30 +03:00
Sebastian Fieber
5cb6da4b02
add overwriteLighting a toggle option for addVfx
2024-12-31 01:57:09 +00:00
Alexei Kotov
aa277c0934
Add an option to match sunlight to the sun ( #8032 )
2024-12-28 18:29:35 +03:00
Alexei Kotov
efdea0fb42
Stick focused object tooltip to slightly above its top ( #4710 )
2024-12-23 19:02:12 +03:00
Evil Eye
73612b0e9c
Only load FoW if it exists
2024-12-20 00:39:41 +01:00
Alexei Kotov
23a46a1bf9
Merge branch 'vfs_normalized_path_22' into 'master'
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Use normalized path for KeyframeManager::get (#8138 )
See merge request OpenMW/openmw!4463
2024-12-01 21:45:01 +00:00
psi29a
064e3c7c2e
Merge branch 'useniftestinstead' into 'master'
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Remove write nif debug log setting
See merge request OpenMW/openmw!4468
2024-11-28 18:05:22 +00:00
psi29a
7b992f98e7
Merge branch 'poisoncrank' into 'master'
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Save interior fog bounds center to preserve rotation when expanding them
Closes #7013
See merge request OpenMW/openmw!4466
2024-11-27 08:18:29 +00:00
Alexei Kotov
95c38bacc7
Remove write nif debug log setting
2024-11-26 21:31:25 +03:00
Evil Eye
4b93278045
Pad the interior grid
2024-11-25 16:49:59 +01:00
jvoisin
b555c980da
Merge branch 'deepasapuddle' into 'master'
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Change the default depth test mode from less-than to less-than-or-equal-to (#7040 )
Closes #7040
See merge request OpenMW/openmw!4464
2024-11-25 01:41:17 +00:00
Evil Eye
0469ecd3c6
Reserve mFogTextures
2024-11-24 20:45:29 +01:00
Evil Eye
d57d5d9247
Save interior fog bounds center to preserve rotation when expanding them
2024-11-24 11:49:33 +01:00
psi29a
fe15803239
Merge branch 'coc' into 'master'
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Use a grid based on computed bounds for interiors
See merge request OpenMW/openmw!4459
2024-11-23 19:29:22 +00:00
Alexei Kotov
5433ecf861
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
elsid
a550a8af36
Use normalized path for KeyframeManager::get
2024-11-20 21:29:36 +01:00
AnyOldName3
4a911a647d
Merge branch 'activewetshoes' into 'master'
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Preserve node level data variance when merging objects in the active grid
Closes #8231
See merge request OpenMW/openmw!4456
2024-11-18 14:12:52 +00:00
Evil Eye
fc3a1833ee
Use a grid based on computed bounds for interiors
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Combine the cell radius (mCellDistance) and diameter (mNumCells)
members into an offset IntRect (mGrid.) The grid is centered on the
player's current cell in exteriors (with each grid square mapping to a
cell.) In interiors, the grid is centered on the cell's computed bounds.
The number of squares remains based on view distance in exteriors, but
can now stretch to encompass arbitrarily large interiors, mostly preventing
the player from walking off the map grid (interiors exceeding their
computed bounds during gameplay still cause issues.)
2024-11-17 21:14:14 +01:00
psi29a
79dbbceb10
Merge branch 'vfs_normalized_path_20' into 'master'
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Use normalized path for correctMeshPath and getLODMeshName (#8138 )
See merge request OpenMW/openmw!4455
2024-11-17 12:30:15 +00:00
elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
Evil Eye
0a07b1eb3a
Preserve node level data variance when merging objects in the active grid
2024-11-16 11:56:01 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
Andrei Kortunov
2522fe9517
Remove dead code
2024-11-14 22:16:05 +04:00
Evil Eye
79bd6309a5
Apply rotation when computing the bounding box of a paged reference
2024-11-07 16:53:03 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
psi29a
62079499c1
Merge branch 'nowaterculling' into 'master'
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Allow opting out of water culling (#7318 )
Closes #7318
See merge request OpenMW/openmw!4441
2024-11-01 10:21:45 +00:00
Alexei Kotov
4f521a94d7
Allow opting out of water culling ( #7318 )
2024-10-31 14:54:05 +03:00
Alexei Kotov
476abb83d8
Don't enable groundcover for non-default worldspaces ( #7692 )
2024-10-30 21:23:29 +03:00
psi29a
c60e0539cc
Merge branch 'dead_code' into 'master'
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Remove dead code
See merge request OpenMW/openmw!4412
2024-10-20 09:34:49 +00:00
Andrei Kortunov
192807609d
Remove dead code
2024-10-19 15:03:29 +04:00
Andrei Kortunov
aab2f4a5bb
Do not disable controllers for melee weapons sheathes (bug 8191)
2024-10-16 17:13:33 +04:00
elsid
d1ccb4b804
Use normalized path for groundcover
2024-10-13 13:27:23 +02:00
elsid
5532bc61c1
Support additional animation sources not only for 2 letter extensions
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If extension is not 2 letters length (e.g. not .kf), replacing last 3 last
charaters leads to weird results like:
"meshes/basicplayer.dae" -> "animations/basicplayer./"
According to the doc this should be "animations/basicplayer/".
2024-10-06 16:33:59 +02:00
elsid
a6e075499b
Use normalize path in Animation::addAnimSource to change extension
2024-10-06 16:33:39 +02:00
elsid
7e7cf51ade
Use normalized path in NpcAnimation
2024-10-06 11:32:53 +02:00
elsid
52ab136dd6
Remove redundant reference for ESM::RefId variables
2024-10-06 11:32:53 +02:00
Alexei Kotov
56e200f8ac
Merge branch 'ripply-doll' into 'master'
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Fix inventory doll when non-compute-shader ripples are used with FFP
See merge request OpenMW/openmw!4390
2024-10-02 08:43:41 +00:00
jvoisin
1bc130332e
Merge branch 'catfight' into 'master'
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Restore female/beast-specific first person animations (#8179 )
Closes #8179
See merge request OpenMW/openmw!4392
2024-09-30 11:21:51 +00:00
Alexei Kotov
963b7ec742
Unify first/third-person animation choice logic ( #8179 )
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Re-enable first-person female/beast-specific animations
Use dehardcoded argonian swim animation path
2024-09-28 13:30:04 +03:00
elsid
1d98b5c66b
Remove redundant toNormalized
2024-09-27 23:33:57 +02:00
psi29a
d1059aee8c
Merge branch 'test_ptr' into 'master'
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Add tests for MWWorld::Ptr
See merge request OpenMW/openmw!4344
2024-09-26 07:36:23 +00:00
AnyOldName3
bd8386459a
Fix inventory doll when ripple fragment shader path is used
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Basically don't abuse OSG as badly. We need to let it know we've bound a shader program so it doesn't assume the FFP is still used, but it doesn't have a built-in way to apply the uniforms when doing so, so we need to do it manually.
2024-09-25 16:14:19 +01:00
AnyOldName3
e7a31373c9
Partially fix inventory doll when non-compute-shader ripples are used with FFP
2024-09-25 01:50:31 +01:00
Evil Eye
772a0b3711
Merge branch 'vfs_normalized_path_14' into 'master'
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Use normalized path in multiple places (#8138 )
See merge request OpenMW/openmw!4383
2024-09-22 16:38:55 +00:00
elsid
cd6e49796e
Properly initialize local static pointers and collections
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Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
2024-09-21 13:52:43 +02:00