scrawl
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4655ec94f0
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Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
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2012-04-30 18:46:51 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Jason Hooks
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1ce759af06
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Merging in master
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2012-04-17 18:12:05 -04:00 |
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Alexander "Ace" Olofsson
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0c6862e3e6
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Undefining some windows defines
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2012-04-13 15:09:38 +02:00 |
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Marc Zinnschlag
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37f478b69a
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Merge branch 'spells'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwmechanics/npcstats.hpp
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2012-04-13 11:32:33 +02:00 |
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Marc Zinnschlag
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52c7ee3b6a
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moved selected spell from NpcStats to Spells
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2012-04-13 10:49:45 +02:00 |
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Marc Zinnschlag
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26a529111c
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removed old known spell list from NpcStats
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2012-04-11 19:45:56 +02:00 |
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Marc Zinnschlag
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77065390d7
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simplifying Spells class
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2012-04-11 19:40:42 +02:00 |
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Marc Zinnschlag
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e04ccfced0
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replaced old abilities container in CreatureStats with a Spells object
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2012-04-11 19:03:36 +02:00 |
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Marc Zinnschlag
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750d79eaf0
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added spell container class
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2012-04-11 19:03:06 +02:00 |
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Marc Zinnschlag
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5e9d209b21
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Merge remote branch 'minty3/testbranch'
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2012-04-08 23:40:48 +02:00 |
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Aleksandar Jovanov
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23cc1d17ca
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missing ; added
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2012-04-08 13:28:34 +02:00 |
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Aleksandar Jovanov
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c589cbd4ff
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enum bug fix
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2012-04-08 13:25:28 +02:00 |
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Marc Zinnschlag
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ab2a1297b0
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exclude player from auto equip
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2012-04-08 13:01:03 +02:00 |
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Marc Zinnschlag
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dcab6737e5
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consider skills when auto equipping
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2012-04-08 12:26:21 +02:00 |
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Aleksandar Jovanov
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b1259ca15c
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added a 'backend' for NPC/Player draw state
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2012-04-08 12:25:33 +02:00 |
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Marc Zinnschlag
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12f7bae526
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added known spells and selected spell to NpcStats
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2012-04-07 18:37:41 +02:00 |
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Marc Zinnschlag
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751e7d2199
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basic auto-equipping (picks the first matching item
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2012-03-31 17:26:15 +02:00 |
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Marc Zinnschlag
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0892df0ad3
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framework for gamemechanics-realted actor updated
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2012-03-30 17:01:55 +02:00 |
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Marc Zinnschlag
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d717b7b9dd
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factored out actor related game mechanics code into a separate class
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2012-03-30 16:18:58 +02:00 |
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Jason Hooks
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18a139cd66
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adding up and down move buttons
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2012-03-24 22:03:08 -04:00 |
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Jason Hooks
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ee98a2af1a
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Empty npcs
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2011-12-09 00:08:30 -05:00 |
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Jason Hooks
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7bd911b401
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Problems with handles
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2011-11-24 23:13:34 -05:00 |
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gugus
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0fb2107265
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Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
apps/openmw/mwclass/npc.cpp
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2011-03-15 13:36:25 +01:00 |
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Jan-Peter Nilsson
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53b85eaaa9
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Stat setValue, use the enum values all the way through instead of converting enum->string->same enum
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2011-03-12 10:56:10 +01:00 |
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gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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Marc Zinnschlag
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151560b882
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added missing run flag for NPCs
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2011-02-10 11:08:25 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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8a3445beec
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collect movement vectors from all actors
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2011-02-03 11:43:29 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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b48a5084be
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Jan Borsodi
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51f26e059a
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Make sure player is updated after birthsign is set.
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2010-10-23 01:28:30 +02:00 |
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Marc Zinnschlag
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6fe6f3d282
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adjust initial magicka based on Fortify Maximum Magicka effect
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2010-09-30 15:58:31 +02:00 |
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Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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2010-09-30 15:42:28 +02:00 |
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Marc Zinnschlag
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eeca39220b
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added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
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2010-09-30 14:28:01 +02:00 |
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Marc Zinnschlag
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49f68e08bf
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Redemption compatibility fix
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2010-09-26 10:01:30 +02:00 |
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Marc Zinnschlag
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12a15e3fb7
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implemented class effects on player skills
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2010-09-26 09:55:00 +02:00 |
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Marc Zinnschlag
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19fdd48f75
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fixed a bug in class-part of setting initial skills
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2010-09-26 09:36:15 +02:00 |
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Marc Zinnschlag
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283e0df3a0
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send skill updates to GUI sub-system
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2010-09-21 17:42:07 +02:00 |
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Jan Borsodi
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647129c866
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The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
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2010-09-20 13:10:15 +02:00 |
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Marc Zinnschlag
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be8f852663
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implemented skill value handling during character creation (untested)
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2010-09-16 10:45:08 +02:00 |
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Marc Zinnschlag
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2527fe92a7
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implemented creature/NPC level
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2010-09-15 15:32:35 +02:00 |
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Marc Zinnschlag
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d910baebe6
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adjust player's attributes according to class boni
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2010-09-15 15:23:38 +02:00 |
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Marc Zinnschlag
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243c9712a6
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set player attributes according to race and gender
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2010-09-15 15:10:13 +02:00 |
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Marc Zinnschlag
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53df82e293
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fixed race name (was using internal ID as display name)
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2010-09-15 15:01:02 +02:00 |
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Marc Zinnschlag
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fff4bc29f4
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store results of character creation and update GUI
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2010-09-15 14:33:02 +02:00 |
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Marc Zinnschlag
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5b0cb097cf
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calculate dynamic stats during character creation
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2010-09-15 13:41:39 +02:00 |
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Marc Zinnschlag
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c0b9424bcf
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added framework for character creation
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2010-09-15 13:31:26 +02:00 |
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