psi29a
488657d9b4
Merge branch 'refnum-for-items-in-spellcast' into 'master'
...
Use refnum instead of slot for items during spellcast
Closes #4508
See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2
Merge branch 'lua_activation' into 'master'
...
Lua scripts can handle activation of mwscripted objects
See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
psi29a
f9cb752b25
Merge branch 'resistanceisnotfutile' into 'master'
...
Resist failed normal weapon hits (bug #7284 )
Closes #7284
See merge request OpenMW/openmw!3220
2023-07-24 11:24:14 +00:00
elsid
e00eb50587
Remove stepping from findSmoothPath
...
This is not used anyway. There are features like smooth movement which remove
all redundant points.
Use single findStraightPath call instead of multiple.
2023-07-22 18:08:40 +02:00
elsid
b4868c6094
Filter evade directions by supported animations
...
To avoid trying those which will not lead to any actor movement due to absent
animation.
2023-07-22 17:30:40 +02:00
elsid
579e533621
Add more evade directions and order them to make a circle
2023-07-22 17:30:38 +02:00
elsid
53a129a762
Include pathgrid to all AI packages paths
2023-07-22 17:24:50 +02:00
Petr Mikheev
2c212b18e4
Remove World::activate since all activation now goes trough LuaManager
2023-07-22 17:22:43 +02:00
Evil Eye
b082afd5b0
Fix price enchantment price calculation to use the correct item count
2023-07-14 17:06:33 +02:00
Evil Eye
967b5d205b
Use StringRefId for skills
2023-07-13 18:55:22 +02:00
Evil Eye
ac9378fa08
Replace Skill::mIndex with Skill::refIdToIndex
2023-07-13 18:55:21 +02:00
Alexei Dobrohotov
411c71062c
Resist failed normal weapon hits (bug #7284 )
2023-07-11 09:53:56 +03:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
psi29a
8a33edd64a
Merge branch 'cleanup_includes' into 'master'
...
Cleanup includes
See merge request OpenMW/openmw!3191
2023-07-03 16:01:48 +00:00
elsid
05a42a1816
Cleanup includes
2023-07-01 13:52:09 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
elsid
fb5e5335aa
Initialize mTimerDisposeSummonsCorpses in class definition
2023-07-01 00:59:35 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function
2023-07-01 00:59:15 +02:00
Evil Eye
73c2387708
Merge schools into skills
2023-06-26 20:42:52 +02:00
Evil Eye
9947a41c37
Combine magic school properties into structs
2023-06-26 16:34:12 +02:00
psi29a
dd0d66513d
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
psi29a
bb7eb0f527
Merge branch 'chargingup' into 'master'
...
Autocalculate enchantment costs and charges
Closes #7428
See merge request OpenMW/openmw!3152
2023-06-21 06:52:01 +00:00
Evil Eye
6e5b423d04
Fix saving skill increases
2023-06-20 20:26:08 +02:00
Evil Eye
abcebd49d2
Allow for more than 8 attributes
2023-06-19 20:41:54 +02:00
Evil Eye
bac6777fae
Reduce the number of magic numbers
2023-06-18 16:21:06 +02:00
Evil Eye
e9bcad4e05
Autocalculate enchantment costs and charges
2023-06-17 22:25:47 +02:00
Mads Buvik Sandvei
698316fd2e
Lua bindings for modifying active effects/spells
2023-06-17 16:34:40 +00:00
psi29a
d5f0f44afb
Merge branch 'raise_lower_rank_refactor' into 'master'
...
Refactor raiserank and lowerrank
See merge request OpenMW/openmw!3135
2023-06-15 07:03:26 +00:00
psi29a
807893eb45
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Kindi
dccf6a2b8c
Refactor raiserank and lowerrank
2023-06-14 21:42:02 +08:00
Petr Mikheev
e35bf97603
Merge branch 'awildmoonappeared' into 'master'
...
Expose levelled creatures to Lua
See merge request OpenMW/openmw!3127
2023-06-12 15:57:59 +00:00
Evil Eye
66d9d7e585
Expose levelled creatures to Lua
2023-06-11 15:13:46 +02:00
Evil Eye
24c1909d52
Don't unlock unlocked objects now that unlock is no longer idempotent
2023-06-11 09:43:42 +02:00
Evil Eye
3c588900dd
Apply elsid's suggestion and revert 3a888ef543cf2c2a2cc0fce5bff6449a76d57047
2023-06-10 22:04:14 +02:00
Evil Eye
a5b147d44d
Add a clarifying comment
2023-06-08 21:56:54 +02:00
Evil Eye
da4e04522b
More closely replicate Morrowind.exe's locks
2023-06-08 20:10:32 +02:00
Evil Eye
3a888ef543
Prevent a static initialization order fiasco
2023-06-08 18:35:52 +02:00
Evil Eye
65b22975c9
Remove SkillEnum
2023-06-08 18:35:50 +02:00
Evil Eye
72f8f9d1ad
Replace remaining skill indices in NpcStats
2023-06-08 18:35:49 +02:00
Evil Eye
47c1569961
Use RefId key for NPC skills
2023-06-08 18:35:48 +02:00
Evil Eye
1b956521fc
Reduce skill lookups by index
2023-06-08 18:35:47 +02:00
Evil Eye
16c0f0d5cc
Use a regular TypedDynamicStore for ESM:Skill
2023-06-08 18:35:47 +02:00
Evil Eye
e01a3076dd
Use std::array in NpcStats
2023-06-03 14:26:37 +02:00
Evil Eye
a5bb6c7d8d
Use std::array in NPDTstruct52
2023-06-03 13:27:45 +02:00
Evil Eye
dd83da5eba
Use std::array in FADTstruct
2023-06-03 13:11:49 +02:00
Evil Eye
7be005c9a5
Use std::array in CLDTstruct
2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807
Use std::array in RADTstruct
2023-06-03 10:45:32 +02:00
psi29a
0bb652d7ce
Merge branch 'clickbait' into 'master'
...
Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
2023-06-02 07:30:40 +00:00
Evil Eye
08f35fe839
Add ESM::Skill::mWerewolfValue
2023-05-31 17:45:20 +02:00