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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 21:40:03 +00:00

68 Commits

Author SHA1 Message Date
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
elsid
20c15b30de
Move getLuaType out of MWWorld::PtrBase
This function is used only for Lua related code and don't need to be present
everywhere ptr.hpp is included.
2022-07-05 00:53:19 +02:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
Petr Mikheev
c548708a27 Remove Lua package openmw.settings 2022-06-12 00:06:39 +02:00
psi29a
9c1970dce4 Merge branch 'lua_esm' into 'master'
Advanced Lua scripts configuration in omwaddon

See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
Petr Mikheev
1240b60a24 Console command reloadlua also reloads l10n used by Lua scripts 2022-06-06 23:56:08 +02:00
Petr Mikheev
a70d5831c5 Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
Cody Glassman
447b586d7d [Postprocessing] Fix a couple awkward issues with Lua API 2022-05-31 08:45:27 +00:00
uramer
70eacbbefc onObjectActive and onItemActive Lua engine handlers 2022-05-20 19:27:21 +00:00
psi29a
d3f331793e Merge branch 'sol' into 'master'
Update sol. Replace combined sol.hpp with loose files.

See merge request OpenMW/openmw!1851
2022-05-18 07:57:32 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
psi29a
f092d8da9a Merge branch 'post_malone' into 'master'
Post Processing

See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
Petr Mikheev
d16fa553c8 Fix LuaUtil::Callback 2022-05-15 21:34:48 +02:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
Petr Mikheev
0643685ea5 [Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745) 2022-05-13 19:14:34 +02:00
Petr Mikheev
eae1e87081 [Lua] Update openmw.storage 2022-04-23 18:55:12 +02:00
Petr Mikheev
88d09c336c Lua console 2022-04-21 21:57:07 +02:00
Petr Mikheev
51845e9553 Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6 Reorganize delayed Lua actions 2022-04-11 22:19:51 +02:00
Benjamin Winger
21ffbcc4b4 Lua i18n updates 2022-04-10 07:57:02 +00:00
Petr Mikheev
fa115418eb [Lua] Remove queries 2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2 [Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj) 2022-03-15 23:35:36 +01:00
Petr Mikheev
d251c4e2a1 [Lua] Change behavior of obj.type 2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433 [Lua] Move class-specific functions to openmw.types 2022-03-15 19:23:26 +01:00
uramer
67879bac55 MR feedack 2022-02-26 17:01:46 +01:00
uramer
e092ee2624 Document the Lua Image widget, add UI texture resources 2022-02-25 18:18:26 +01:00
Petr Mikheev
8e330653c7 Fix #6590 2022-02-06 22:16:37 +01:00
Petr Mikheev
47c37e5849 Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
psi29a
6f7a067e0c Merge branch 'esmrename' into 'master'
esm refactor work

See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
jvoisin
4ae1ea1ee3 Merge branch 'refidref' into 'master'
Remove `getRefIdRef` because it is the same as `getRefId`.

See merge request OpenMW/openmw!1585
2022-01-25 16:23:51 +00:00
Petr Mikheev
203ee492c8 Remove getRefIdRef because it is the same as getRefId. 2022-01-23 21:01:44 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Petr Mikheev
24989e7bc1 Validate that object exists before onActorActive Lua handler 2022-01-23 11:30:22 +01:00
uramer
cc528d2e08 Dispose Lua UI elements correctly 2022-01-18 08:12:56 +00:00
uramer
c07fb75bf7 Merge branch 'lua_settings' into 'master'
Permanent storage for Lua

See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
Petr Mikheev
1b7e923b2c Lua fixes 2022-01-15 12:01:30 +00:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
Petr Mikheev
2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
Petr Mikheev
0f246e7365 Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
Petr Mikheev
db72380ba9 Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456. 2021-12-15 02:38:54 +01:00
uramer
5b8cba7323 Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
Petr Mikheev
e56ee2c735 Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
Petr Mikheev
c7d6620c35 Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
Petr Mikheev
32839cc727 Allow Lua scripts to work on pause (except timers and onUpdate handlers) 2021-11-12 22:06:59 +01:00
Petr Mikheev
e7ec89573e Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua. 2021-10-31 17:47:46 +01:00
Petr Mikheev
95faeaa9c1 Fix: after reloadlua call onActive for all active scripts 2021-10-26 21:52:42 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
Petr Mikheev
9adc190209 Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
Petr Mikheev
fb3917fc1a Lua callbacks 2021-09-28 09:36:23 +02:00
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.

Also move function definition to hpp to make it easier for compiler to optimize
calls.
2021-09-06 22:52:08 +02:00