Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
elsid
20c15b30de
Move getLuaType out of MWWorld::PtrBase
...
This function is used only for Lua related code and don't need to be present
everywhere ptr.hpp is included.
2022-07-05 00:53:19 +02:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
psi29a
9c1970dce4
Merge branch 'lua_esm' into 'master'
...
Advanced Lua scripts configuration in omwaddon
See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
Petr Mikheev
1240b60a24
Console command reloadlua
also reloads l10n used by Lua scripts
2022-06-06 23:56:08 +02:00
Petr Mikheev
a70d5831c5
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
uramer
70eacbbefc
onObjectActive and onItemActive Lua engine handlers
2022-05-20 19:27:21 +00:00
psi29a
d3f331793e
Merge branch 'sol' into 'master'
...
Update sol. Replace combined sol.hpp with loose files.
See merge request OpenMW/openmw!1851
2022-05-18 07:57:32 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
psi29a
f092d8da9a
Merge branch 'post_malone' into 'master'
...
Post Processing
See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
Petr Mikheev
d16fa553c8
Fix LuaUtil::Callback
2022-05-15 21:34:48 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Petr Mikheev
0643685ea5
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause ( #6745 )
2022-05-13 19:14:34 +02:00
Petr Mikheev
eae1e87081
[Lua] Update openmw.storage
2022-04-23 18:55:12 +02:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Petr Mikheev
51845e9553
Rendering raycasts in Lua
2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2
[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
2022-03-15 23:35:36 +01:00
Petr Mikheev
d251c4e2a1
[Lua] Change behavior of obj.type
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
uramer
67879bac55
MR feedack
2022-02-26 17:01:46 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
Petr Mikheev
8e330653c7
Fix #6590
2022-02-06 22:16:37 +01:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
psi29a
6f7a067e0c
Merge branch 'esmrename' into 'master'
...
esm refactor work
See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
jvoisin
4ae1ea1ee3
Merge branch 'refidref' into 'master'
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Remove `getRefIdRef` because it is the same as `getRefId`.
See merge request OpenMW/openmw!1585
2022-01-25 16:23:51 +00:00
Petr Mikheev
203ee492c8
Remove getRefIdRef
because it is the same as getRefId
.
2022-01-23 21:01:44 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
...
esm typo
esm typo
2022-01-23 17:04:48 +01:00
Petr Mikheev
24989e7bc1
Validate that object exists before onActorActive Lua handler
2022-01-23 11:30:22 +01:00
uramer
cc528d2e08
Dispose Lua UI elements correctly
2022-01-18 08:12:56 +00:00
uramer
c07fb75bf7
Merge branch 'lua_settings' into 'master'
...
Permanent storage for Lua
See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
Petr Mikheev
1b7e923b2c
Lua fixes
2022-01-15 12:01:30 +00:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Petr Mikheev
db72380ba9
Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456 .
2021-12-15 02:38:54 +01:00
uramer
5b8cba7323
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
Petr Mikheev
c7d6620c35
Add error checking in MWLua::Action
2021-11-15 01:17:53 +01:00
Petr Mikheev
32839cc727
Allow Lua scripts to work on pause (except timers and onUpdate handlers)
2021-11-12 22:06:59 +01:00
Petr Mikheev
e7ec89573e
Refactoring. Lua Callback
is moved from apps/openmw/mwlua to components/lua.
2021-10-31 17:47:46 +01:00
Petr Mikheev
95faeaa9c1
Fix: after reloadlua call onActive for all active scripts
2021-10-26 21:52:42 +02:00
Petr Mikheev
47c89567fb
Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
2021-10-26 21:52:42 +02:00
Petr Mikheev
9adc190209
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
2021-10-26 21:32:48 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
...
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.
Also move function definition to hpp to make it easier for compiler to optimize
calls.
2021-09-06 22:52:08 +02:00