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16180 Commits

Author SHA1 Message Date
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00
Andrei Kortunov
f75f9cb337 Use localized faction name when using TFH 2019-10-07 12:14:22 +04:00
Andrei Kortunov
f0b73e0a27 Do not store owners for items in container stores (bug #1933) 2019-10-05 17:29:00 +04:00
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
Use random attack strength if there's no wind up animation (bug #5059)
2019-10-02 08:23:13 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
Fix actors stuck in closing door (bug #5138)
2019-10-01 22:39:58 +03:00
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
elsid
6253d2a7ac
Undo door rotation once 2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04 Do not stack initially added scripted items (bug #5136) 2019-09-29 13:08:52 +04:00
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
Implement vanilla-style AiActivate
2019-09-26 00:42:43 +03:00
Capostrophic
4d381d0804 Use random attack strength if there's no wind up anim (bug #5059) 2019-09-24 22:42:04 +03:00
Andrei Kortunov
e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 2019-09-24 10:59:58 +04:00
Andrei Kortunov
48aba76ce9 Implement vanilla-style AiActivate (bug #4456) 2019-09-24 09:30:39 +04:00
Capostrophic
421a9d2e50 [Regression] Fix pickpocket crashes 2019-09-23 23:56:37 +03:00
Andrei Kortunov
b360deaec3 Store raw data about fog of war instead of RGBA images (bug #5108) 2019-09-22 19:59:12 +04:00
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
Improve resurrection handling
2019-09-22 02:02:03 +03:00
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
Fix chance none logic for nested levelled lists (bug #5169)
2019-09-21 20:58:13 +04:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8 override eraseStatic for dialogue 2019-09-21 16:24:05 +02:00
Capostrophic
7c9a9d7de0 Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes 2019-09-20 20:03:02 +03:00
Andrei Kortunov
7cb6a9c1e9 Do not allow to use quick keys during chargen 2019-09-20 07:27:34 +04:00
Andrei Kortunov
1bddbbcfa0 Check if related menus are allowed when using cycle hotkeys (bug #5167) 2019-09-20 07:27:27 +04:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks 2019-09-18 20:36:40 +03:00
Andrei Kortunov
94a281370f Continue scripts execution after player's death (bug #5166) 2019-09-17 22:40:51 +04:00
Evil Eye
32de86d114 merge master 2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6 Improve faction items handling (bug #5164) 2019-09-17 19:09:08 +04:00
Andrei Kortunov
4a6d2cbaff Do not allow player to take items from evidence chests (bug #3609) 2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation 2019-09-16 10:52:16 +04:00
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
Refactor NIF extra data and particle modifier handling
2019-09-16 10:19:49 +04:00
Capostrophic
480000da07 Use Open action as fallback for companion activation (bug #5161) 2019-09-15 23:17:36 +03:00
elsid
209e33f5ce
Open door when it is on the way to a next path point 2019-09-15 21:16:00 +02:00
elsid
653a391084
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-09-15 21:12:33 +02:00
elsid
d4b7b3e999
Check for AiPackage type before find nearby door 2019-09-15 21:12:29 +02:00
Capostrophic
790531671a Fix tests 2019-09-13 21:29:49 +03:00
Capostrophic
8baddefdbd Refactor extra data and particle modifier handling
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
Evil Eye
85d52ec183 oops 2019-09-11 22:05:24 +02:00
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
[Final tests] Editor: Terrain texture selection
2019-09-11 14:09:45 +03:00
Capostrophic
718dbd3f9a Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Capostrophic
9788a776b9 Avoid Qt "opening user openmw.cfg twice" warning 2019-09-10 22:56:04 +03:00
Evil Eye
a86a8ecc0e Allow locking/picking just about everything 2019-09-10 21:53:26 +02:00
Nelsson Huotari
4ccb951126 move check to outermost scope 2019-09-10 12:15:19 +03:00
Nelsson Huotari
0880923189 Consistency for variable and header argument names. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
6dc3d8b44b More readable code 2019-09-10 12:15:19 +03:00
Nelsson Huotari
780055899d Don't add empty primitive sets to geometry. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
3becacf6d1 Remove globals, const int& -> int, values to const ref. 2019-09-10 12:15:19 +03:00