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Check if related menus are allowed when using cycle hotkeys (bug #5167)
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@ -145,6 +145,7 @@
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Bug #5161: Creature companions can't be activated when they are knocked down
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Bug #5164: Faction owned items handling is incorrect
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Bug #5166: Scripts still should be executed after player's death
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Bug #5167: Player can select and cast spells before magic menu is enabled
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -471,19 +471,19 @@ namespace MWInput
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quickLoad();
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break;
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case A_CycleSpellLeft:
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if (checkAllowedToUseItems())
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
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MWBase::Environment::get().getWindowManager()->cycleSpell(false);
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break;
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case A_CycleSpellRight:
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if (checkAllowedToUseItems())
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
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MWBase::Environment::get().getWindowManager()->cycleSpell(true);
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break;
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case A_CycleWeaponLeft:
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if (checkAllowedToUseItems())
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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MWBase::Environment::get().getWindowManager()->cycleWeapon(false);
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break;
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case A_CycleWeaponRight:
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if (checkAllowedToUseItems())
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if (checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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MWBase::Environment::get().getWindowManager()->cycleWeapon(true);
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break;
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case A_Sneak:
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