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Continue scripts execution after player's death (bug #5166)
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@ -139,10 +139,11 @@
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Bug #5134: Doors rotation by "Lock" console command is inconsistent
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Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
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Bug #5149: Failing lock pick attempts isn't always a crime
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Bug #5158: Objects without a name don't fallback to their ID
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Bug #5159: NiMaterialColorController can only control the diffuse color
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Bug #5161: Creature companions can't be activated when they are knocked down
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Bug #5164: Faction owned items handling is incorrect
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Bug #5188: Objects without a name don't fallback to their ID
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Bug #5166: Scripts still should be executed after player's death
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -112,8 +112,8 @@ bool OMW::Engine::frame(float frametime)
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bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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osg::Timer_t beforeScriptTick = osg::Timer::instance()->tick();
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if (mEnvironment.getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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if (mEnvironment.getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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if (!paused)
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{
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