Marek Kochanowicz
8dfdd87a07
Merge branch 'DnD' of https://github.com/gugus/openmw into DragDrop
...
Conflicts:
apps/opencs/view/world/table.cpp
2014-02-12 12:12:53 +01:00
Marek Kochanowicz
62c9c77ddf
Compiles now.
2014-02-12 11:42:19 +01:00
gus
6cf561f713
get index to where we are dropping
2014-02-12 11:32:01 +01:00
gus
2e33ab3a13
droping somewhat works
2014-02-12 11:16:12 +01:00
Marek Kochanowicz
e1a39b8388
Replaced some display_string with specific type. Damn, i wish this is correct ;-)
2014-02-12 09:24:08 +01:00
Marek Kochanowicz
fc135fbfee
Added new Display types
2014-02-12 09:04:52 +01:00
Marek Kochanowicz
53e2e8415d
replaced start with exec
2014-02-11 12:25:21 +01:00
gus
df46218acc
try droping
2014-02-10 16:48:04 +01:00
gus
b5006c5dbd
compile fix
2014-02-09 15:33:00 +01:00
Marek Kochanowicz
3b8f04c0f3
Allow multi-item drag.
2014-02-05 11:44:08 +01:00
Marek Kochanowicz
f01b02c42d
Changed format.
2014-02-05 11:24:33 +01:00
Marek Kochanowicz
76b729ac9b
Removed getUniversalid interface.
2014-02-05 11:19:55 +01:00
Marek Kochanowicz
04287cb87a
Provide method to return whole data vector from tablemimedata.
2014-02-04 19:42:52 +01:00
Marek Kochanowicz
8b799683c1
Display QPixMap with dragged object.
2014-02-04 18:48:18 +01:00
Marek Kochanowicz
3439940a8e
Tablemimedata able to handle vector of objects and return icon.
2014-02-04 18:38:31 +01:00
Marek Kochanowicz
423b2906be
Yes, you can drag. But not drop.
2014-02-04 11:40:48 +01:00
Marek Kochanowicz
dc80bfff55
Attempt to get basic tablemimedata subclass.
2014-02-04 09:13:40 +01:00
Marek Kochanowicz
a36cc26434
Created new files for TableMimeData class.
2014-02-01 19:06:41 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
scrawl
69381c49c7
Added a todo comment
2014-01-14 07:39:44 +01:00
scrawl
b8583124e0
Correction for RemoveSoulgem instruction
2014-01-14 06:13:30 +01:00
scrawl
26d972280f
Fix a few text defines
2014-01-14 06:03:34 +01:00
scrawl
90b92a8f41
Move levelled list code out of ContainerStore
2014-01-14 05:37:06 +01:00
scrawl
6aa56354c0
Revert "Bug #991 : Don't autoequip items with harmful permanent enchantments"
...
This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04e
). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)
This reverts commit 71d9755ef1
.
2014-01-14 05:24:58 +01:00
scrawl
9de3abcb5f
Closes #1105 : Do not reduce magicka if unable to cast
2014-01-14 03:34:30 +01:00
scrawl
396efd580b
Fix a leftover of the old coordinate system
2014-01-14 03:26:56 +01:00
scrawl
2196ce427a
Closes #556 : Link movie volume to 'master' volume slider, instead of 'music'.
2014-01-14 03:08:37 +01:00
scrawl
95651857f3
Fix code duplication
2014-01-14 02:52:34 +01:00
scrawl
0d0005c433
Fix fatigue not restoring when waiting
2014-01-14 02:20:13 +01:00
scrawl
ba27b693f8
Increase sneak skill on successful pickpocket
2014-01-13 10:18:03 +01:00
scrawl
73268a8606
Fix skill progress not working
2014-01-13 10:18:03 +01:00
scrawl
cd06b2177d
Automatically knock down when fatigue goes below zero
2014-01-13 10:18:03 +01:00
scrawl
413bf127de
Allow drain fatigue effect to reduce below zero
2014-01-13 10:18:02 +01:00
scrawl
3a1b6dd354
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
scrawl
83872f6bf5
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
2014-01-13 10:18:02 +01:00
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
Marc Zinnschlag
63cd70f810
some junk removal
2014-01-13 10:03:25 +01:00
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
scrawl
f78b846f9e
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
scrawl
767c72e619
Fix diagonal movement being faster than forward movement
2014-01-12 10:04:06 +01:00
scrawl
fb778f8ecd
Use fEncumbranceStrMult
2014-01-12 04:09:51 +01:00
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
scrawl
921ef6cd9c
Closes #1093 : Show weapon when initializing the character controller with a weapon equipped
2014-01-12 00:42:27 +01:00
scrawl
10ddea45e9
Move crime from onHit to hit, since failed hits are apparently also a crime
2014-01-11 23:12:21 +01:00
scrawl
44b2380874
Closes #947 : Decrease fatigue when running, swimming and attacking
2014-01-11 22:28:50 +01:00
scrawl
dddc0979a2
Fix another fatigue cap issue
2014-01-11 22:28:50 +01:00
scrawl
224f288359
Don't attempt to change disposition for creatures
2014-01-11 21:30:26 +01:00
scrawl
3db299f1b2
Fix fall damage crash
2014-01-11 21:30:26 +01:00
Marc Zinnschlag
b1ffb64a1f
Merge remote-tracking branch 'gus/AIFix2'
2014-01-11 14:33:27 +01:00
gus
0609b71df9
fix pathfinding
2014-01-11 11:57:07 +01:00