Alexander "Ace" Olofsson
83de1f2de9
And use the correct OpenAL version
...
Should really have run these on a clean dir locally, but time
constraints...
2016-08-28 21:52:32 +02:00
Alexander "Ace" Olofsson
81a9258de9
Don't reset the APPVEYOR and CI variables
2016-08-28 21:48:00 +02:00
Alexander "Ace" Olofsson
dd5b6a46f5
Visual Studio 2015 support
2016-08-28 21:42:48 +02:00
scrawl
92d096f466
Merge pull request #1035 from Allofich/anim
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Fix for weapon idles
2016-08-26 23:36:07 +02:00
Allofich
9e1bfde46f
Add comment
2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7
Disable current idle when an action is taken
2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d
Update idle if current idle finishes playing
2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
2016-08-25 21:34:45 +09:00
Marc Zinnschlag
cc7b1f8543
Merge branch 'openmw-40'
2016-08-24 09:59:50 +02:00
scrawl
7e167ab7e2
Merge pull request #1034 from Allofich/telekinesis
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Correct telekinesis glow length
2016-08-23 20:03:16 +02:00
Allofich
7db31ab58a
Correct telekinesis glow length
2016-08-24 01:21:15 +09:00
scrawl
346f5a19a3
Merge pull request #1029 from Allofich/anim
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Improvements for playgroup and loopgroup
2016-08-23 14:14:36 +02:00
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
2016-08-23 19:50:56 +09:00
scrawl
0fd810707e
Remove unused stopLooping()
2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
2016-08-22 23:33:24 +02:00
scrawl
719e884b7c
Remove duplicate code
2016-08-22 23:25:00 +02:00
scrawl
0c9882956a
Add AnimState::shouldLoop()
2016-08-22 23:25:00 +02:00
scrawl
6450c9be27
Simplify condition
2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
2016-08-23 01:42:36 +09:00
scrawl
c968ebee96
Merge pull request #1033 from Allofich/warnings
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Remove unnecessary destructor
2016-08-22 14:44:57 +02:00
Allofich
73463cd12f
Remove unnecessary virtual destructor
2016-08-22 21:34:57 +09:00
scrawl
f92560986e
Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
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Fix uninitialized escape_hash_filter
2016-08-21 22:56:31 +02:00
scrawl
e6ca339478
Merge pull request #1032 from Allofich/warnings
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Add virtual destructors
2016-08-21 22:56:15 +02:00
Allofich
8c5aae0722
Add virtual destructors
2016-08-21 18:31:46 +09:00
Roman Proskuryakov
416466e53e
Fix uninitialized escape_hash_filter
2016-08-19 21:13:38 +03:00
scrawl
51aa613848
Merge pull request #1030 from Aesylwinn/CoverityStuff
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Fix some issues detected by coverity for the editor.
2016-08-19 01:07:14 +02:00
Aesylwinn
91fd966146
Fix some issues detected by coverity for the editor.
2016-08-18 12:42:35 -04:00
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
2016-08-18 23:23:38 +09:00
Marc Zinnschlag
2fef8948f1
Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale'
2016-08-18 09:13:43 +02:00
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
2016-08-16 23:28:03 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
2016-08-16 19:33:09 +02:00
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
2016-08-16 17:50:59 +02:00
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
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This reverts commit cbf344663fc0914098d2c0d0b1679baa81ea1019.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
b26478b860
Merge pull request #1028 from kpp/find_osg_plugins
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Find osg_plugins
2016-08-16 17:05:44 +02:00
scrawl
ec14fe4d4c
Merge pull request #1026 from kpp/find_sphinx
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Fix FindSphinx.cmake
2016-08-16 16:49:43 +02:00
scrawl
46d3845fb3
Merge pull request #1027 from kpp/find_sdl2
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Find sdl2
2016-08-16 16:49:23 +02:00
scrawl
3ef9b3f44d
Merge pull request #1025 from Allofich/anim
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Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Roman Proskuryakov
0d83121a6f
Removes unused FindPkgMacros
2016-08-16 06:06:30 +03:00
Roman Proskuryakov
95dc1258d6
Rewrites find_package for OpenSceneGraph plugins using LibFindMacros and osg_find_library
2016-08-16 06:06:30 +03:00
Roman Proskuryakov
ed2c2170f0
Rewrites FindSDL2 using LibFindMacros
2016-08-15 23:57:39 +03:00
Roman Proskuryakov
3df57b1833
Fixes LibFindMacros for libfind_process
2016-08-15 23:55:53 +03:00
Roman Proskuryakov
9d51e1966f
Rename SDL_SDK -> SDL2DIR as it is said in FindSDL2 documentation
2016-08-15 23:55:53 +03:00
Roman Proskuryakov
2311969f05
Reduce the number of copypaste in FindSphinx.cmake
2016-08-15 22:29:07 +03:00
Aesylwinn
7125775648
Change free axis rotation.
2016-08-15 15:07:43 -04:00
scrawl
dae4a8353a
Merge pull request #1024 from kpp/kpp_travis_improvements
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Improve Travis config
2016-08-15 20:05:33 +02:00
Allofich
c05782581e
Account for all instances of play()
2016-08-16 02:52:55 +09:00
Allofich
6163c7bb03
Use loopfallback for idle animation groups
2016-08-16 01:15:26 +09:00