mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-21 18:40:01 +00:00
Use loopfallback for idle animation groups
This commit is contained in:
parent
71f786ff84
commit
6163c7bb03
@ -2023,9 +2023,10 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
|
||||
mCurrentIdle.clear();
|
||||
|
||||
mIdleState = CharState_SpecialIdle;
|
||||
bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
|
||||
mAnimation->play(groupname, Priority_Default,
|
||||
MWRender::Animation::BlendMask_All, false, 1.0f,
|
||||
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1);
|
||||
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
|
||||
}
|
||||
else if(mode == 0)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user