Andrei Kortunov
9bbb89e268
Allow to set default focus for interactive messagebox
2023-11-18 18:00:40 +04:00
Zackhasacat
ac9cfc782a
Add functions to lua ui library to toggle HUD visibility, and check current status.
2023-10-25 12:34:56 +00:00
Evil Eye
514723a4e6
Use fixed size ints for Region and use an array for weather odds
2023-10-14 16:36:45 +02:00
Alexei Kotov
440851ff48
Rewrite melee hit target selection (bug #3438 )
2023-09-19 22:31:45 +03:00
psi29a
12159d95f3
Merge branch 'music' into 'master'
...
Rework music system
See merge request OpenMW/openmw!3372
2023-09-15 07:11:31 +00:00
Andrei Kortunov
db72a91180
Add a way to check if sound system is enabled
2023-09-14 13:02:20 +04:00
Andrei Kortunov
18fe6a8ae7
Remove default argument
2023-09-13 09:11:07 +04:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Petr Mikheev
fb8ccf52d8
Add missing argument force
in UseItem
2023-09-11 16:21:34 +02:00
Petr Mikheev
23a7661d0b
Control UI pause from Lua
2023-09-03 03:41:13 +02:00
Petr Mikheev
ea8692a534
Add usehandlers.lua (same approach as activationhandlers.lua)
2023-08-30 22:48:51 +02:00
Petr Mikheev
c5ba289bc7
Handle UI modes open/close sounds in Lua
2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a
Control GUI modes from Lua
2023-08-20 17:49:56 +02:00
Petr Mikheev
4211665ede
Merge branch 'sounds' into 'master'
...
Lua bindings for sound functions
See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Petr Mikheev
91c7585c8b
Move some time-related function from World and WorldView to DateTimeManager
2023-08-08 22:57:28 +02:00
psi29a
7b4f7b7f07
Merge branch 'adjust_refnum' into 'master'
...
Adjust FormId in FormIdRefId and for items in containers when loading saves
See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Petr Mikheev
f344c26465
Apply delayed Lua actions before making a save
2023-07-30 02:50:22 +02:00
Petr Mikheev
9a9f9d7081
Adjust FormId in FormIdRefId and for items in containers when loading saves
2023-07-30 02:01:09 +02:00
psi29a
f5677aa352
Merge branch 'settings_values_input' into 'master'
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Use settings values for Input settings (#6876 )
See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
psi29a
3032b340a2
Merge branch 'teleporting' into 'master'
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A few Lua changes related to teleporting
See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
psi29a
488657d9b4
Merge branch 'refnum-for-items-in-spellcast' into 'master'
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Use refnum instead of slot for items during spellcast
Closes #4508
See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2
Merge branch 'lua_activation' into 'master'
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Lua scripts can handle activation of mwscripted objects
See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
Christian Bouwense
7d0caf9eec
refactor saveGame to use string_view instead of a const standard string reference
2023-07-23 14:45:01 -04:00
elsid
5a27ccacb7
Pass const float* to vanityRotateCamera
2023-07-22 18:24:55 +02:00
Petr Mikheev
2c212b18e4
Remove World::activate since all activation now goes trough LuaManager
2023-07-22 17:22:43 +02:00
Petr Mikheev
4016e8b383
Lua engine handler onTeleported
2023-07-19 10:42:58 +02:00
psi29a
baa67893b6
Merge branch 'settings_values_gui' into 'master'
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Use settings values for GUI settings (#6876 )
See merge request OpenMW/openmw!3238
2023-07-18 10:25:36 +00:00
psi29a
5a31320d8d
Merge branch 'preserve-refnum-on-drop' into 'master'
...
Preserve refnum when dropping items from inventory to ground.
Closes #6148
See merge request OpenMW/openmw!3207
2023-07-18 10:25:28 +00:00
elsid
d113f0fc44
Use settings values for GUI settings
2023-07-16 20:46:54 +02:00
Mads Buvik Sandvei
8c3c5238d7
Preserve refnum when dropping items from inventory to ground.
2023-07-08 17:24:13 +02:00
Petr Mikheev
a09fb8d8f8
Rework Lua bindings for journal
2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376
Add Lua bindings for journal
2023-07-08 13:37:39 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function
2023-07-01 00:59:15 +02:00
Evil Eye
f02dd0ef03
Implement onNewExterior to spawn fish in generated exteriors
2023-06-13 17:04:22 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
...
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
Evil Eye
5491512905
Use string_view in more places and reduce the number of empty string literals
2023-05-21 16:39:32 +02:00
florent.teppe
a3bd6e7e47
ESM::ExteriorCellIndex => ESM::ExteriorCellLocation
2023-05-12 22:05:55 +02:00
florent.teppe
3d06cabf6a
indexToPosition moved from world -> esm/util.hpp
2023-05-12 22:05:55 +02:00
florent.teppe
f261f59809
World::indexToPosition is modified to be less error prone.
2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d
int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
...
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b
can actually load and teleport to esm4 exterior spaces
2023-05-12 22:05:53 +02:00
elsid
6de335dd77
Pass path to startup script as std::filesystem::path
2023-05-06 13:58:39 +02:00
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
Petr Mikheev
f1beaa7b8c
Put ESMStore to Environment
2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94
Remove createRecord
functions from World because the only forward the argument to ESMStore that can be used directly.
2023-04-20 21:45:49 +02:00
florent.teppe
a3a2685b9a
More MWWorld::CellStore* -> MWWorld::CellStore&
2023-04-20 16:16:17 +02:00
elsid
b33d12b8e1
Add missing and remove redundant includes
2023-04-17 22:02:36 +02:00
elsid
83e60fef4e
Avoid using findCellPosition for coc command implementation
...
It breaks teleport to interior cells and in general is very fragile because
of using exception for common logic path. Remove the function since it's not
used anywhere else.
2023-04-09 13:39:29 +02:00