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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 12:35:46 +00:00

1907 Commits

Author SHA1 Message Date
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
c8b61cb234 Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e Show remnant corprus effects in magic window 2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
Allofich
2290346296 Fix timing of some magicka calculations 2016-06-30 02:59:09 +09:00
scrawl
fc293aa048 Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8 Fix so that keepPlayerAlive() will not run twice 2016-06-27 21:43:49 +09:00
Allofich
19a20a6871 Fix update of fatigue display 2016-06-27 21:17:06 +09:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b Update disposition check between persuasion attempts 2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75 Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650 Use namespace block in aiactivate 2016-06-17 20:59:37 +09:00
scrawl
3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2 AI package cleanups 2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 2016-06-12 00:40:55 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
37afe966cf Update comment 2016-06-11 21:25:40 +02:00
scrawl
7a30ef5cc1 Do not consider actors following the player as hostiles 2016-06-11 18:26:20 +02:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
scrawl
166cced22f Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222 Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884 Added 1.5 bonus for ranged weapons when weapons are rated 2016-06-09 21:23:36 +02:00
scrawl
abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 2016-06-08 22:13:21 +02:00
scrawl
165f048792 Do not count dead NPCs as observers (Fixes #3434) 2016-06-07 22:01:44 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
Ben Shealy
5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
Allofich
bce66c629a Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
scrawl
496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b70063da765b107a766142a681bd7ad5f73 , but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 2016-05-14 19:19:37 +02:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
Michał Moroz
40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
scrawl
93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 2016-04-29 18:07:35 +02:00
scrawl
5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 2016-04-23 22:47:42 +02:00
Austin Salgat
be16857f96 Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
Austin Salgat
e9157e9200 Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
Austin Salgat
3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00