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Merge pull request #957 from svaante/master

Added 1.5 bonus for ranged weapons when weapons are rated
This commit is contained in:
scrawl 2016-06-10 00:01:05 +02:00 committed by GitHub
commit 166cced22f

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@ -109,6 +109,10 @@ namespace MWMechanics
return 0.f;
float rating=0.f;
float bonus=0.f;
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow && weapon->mData.mType <= ESM::Weapon::MarksmanThrown)
bonus+=1.5f;
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
{
@ -160,7 +164,7 @@ namespace MWMechanics
if (skill != -1)
rating *= actor.getClass().getSkill(actor, skill) / 100.f;
return rating;
return rating + bonus;
}
float rateSpell(const ESM::Spell *spell, const MWWorld::Ptr &actor, const MWWorld::Ptr& enemy)