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Fix timing of some magicka calculations
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@ -532,6 +532,9 @@ namespace MWMechanics
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creatureStats.setAttribute(i, stat);
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}
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if (creatureStats.needToRecalcDynamicStats())
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calculateDynamicStats(ptr);
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{
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Spells & spells = creatureStats.getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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