Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
|
Marc Zinnschlag
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5cafe65cd7
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Merge remote-tracking branch 'scrawl/cppcheck'
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2013-07-31 20:00:35 +02:00 |
|
Marc Zinnschlag
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25917b00ec
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Merge remote-tracking branch 'scrawl/master'
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2013-07-31 19:00:24 +02:00 |
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scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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scrawl
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43e0df479e
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Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
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2013-07-31 16:30:22 +02:00 |
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PLkolek
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f297c21e4d
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
|
Marc Zinnschlag
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6ce2b962e1
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Merge remote-tracking branch 'scrawl/inventory'
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2013-07-31 09:15:22 +02:00 |
|
scrawl
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16cacb338a
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
|
scrawl
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45006ea193
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Fix inventory/container content loading so that it's done for dynamically spawned objects as well
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2013-07-31 00:02:24 +02:00 |
|
scrawl
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472a381263
|
Fix health meter (again)
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2013-07-30 16:09:12 +02:00 |
|
scrawl
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426e3ec6c6
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Fix enemy health meter for creatures
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2013-07-30 06:17:21 +02:00 |
|
scrawl
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3961c276b8
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Added enemy health meter
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2013-07-30 06:00:20 +02:00 |
|
Chris Robinson
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3744850545
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Fix hand-to-hand health damage reduction
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2013-07-28 16:07:09 -07:00 |
|
Chris Robinson
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39507e3f0f
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Decrease armor condition on successful hits
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2013-07-28 15:51:17 -07:00 |
|
Chris Robinson
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1af48ab6e0
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Decrease weapon condition on successful hits
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2013-07-28 15:17:01 -07:00 |
|
Chris Robinson
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54f91d4b3a
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
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a34f0de3e1
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Play the correct medium armor foot sounds
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2013-07-28 04:17:36 -07:00 |
|
Chris Robinson
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db4f34b332
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Play hit sounds when hitting creatures and NPCs
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2013-07-27 11:20:39 -07:00 |
|
Chris Robinson
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1a40d01afa
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Fix NPC armor rating calculation and reduce redundant lookups
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2013-07-27 09:31:16 -07:00 |
|
Chris Robinson
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3298eb1b37
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
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5379e607cb
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Handle the OnPCHitMe script variable
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2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
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f215d2cc30
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Only raise weapon skills for the player
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2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
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bec420c69b
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Add Class::onHit for creatures
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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dd6edd21f8
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Add a separate on-hit method to handle objects being hit
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
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a569ae367e
|
Fix hit chance calculation
|
2013-07-25 13:09:26 -07:00 |
|
Chris Robinson
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6195062d72
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Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
|
2013-07-25 12:58:43 -07:00 |
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Chris Robinson
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b3a057d679
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Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
|
2013-07-25 08:15:42 -07:00 |
|
Chris Robinson
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1dcc893703
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Merge remote-tracking branch 'zini/master' into combat
|
2013-07-25 01:16:49 -07:00 |
|
Chris Robinson
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92cc566fdc
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Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
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d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
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d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
Chris Robinson
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cc8e8c1272
|
Use the attack strength as determined by how long the attack was held
|
2013-07-24 03:18:53 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
2013-07-23 16:48:54 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
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7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Chris Robinson
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14e0c182f3
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Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
scrawl
|
d3effdf34c
|
Fix exception when trying to equip a shield while a lockpick is equipped
|
2013-05-20 13:32:38 +02:00 |
|
scrawl
|
d096b19307
|
Fix not being able to equip arrows/bolts
|
2013-05-17 14:11:19 +02:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
Marc Zinnschlag
|
95eeea2a27
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Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
|
2013-05-01 13:55:26 +02:00 |
|
scrawl
|
40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
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5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
scrawl
|
6c5ea1ea7a
|
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
|
2013-04-29 12:05:10 +02:00 |
|