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Fix hit chance calculation

This commit is contained in:
Chris Robinson 2013-07-25 13:09:26 -07:00
parent 6195062d72
commit a569ae367e

View File

@ -343,7 +343,7 @@ namespace MWClass
mageffects.get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
hitchance -= othercls.getEvasion(victim);
if((::rand()/(RAND_MAX+1.0)) > hitchance)
if((::rand()/(RAND_MAX+1.0)) > hitchance/100.0f)
{
// Missed
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();