scrawl
7f37f2c2be
Fixes #1187 : Make GetDistance handle actors in remote cells gracefully
2014-04-28 19:23:25 +02:00
scrawl
a35f7c73ae
Fixes #1286 (Dialogue topic list clips with window frame)
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The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d
Fixes #1195 : Make NPCs equip torches in interiors under certain conditions
2014-04-28 18:33:42 +02:00
scrawl
84961d7843
Fixes #1254 : PcRank should return first rank if not in the faction
2014-04-28 15:31:18 +02:00
scrawl
b2119441b9
Fix bug in PcRank / PcNextRank
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It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
scrawl
7e4a0c2478
Removed asserts
2014-04-28 15:00:52 +02:00
scrawl
138fb4e29a
Bug #1265 : Fixed confirmation buttons align
2014-04-28 12:51:46 +02:00
scrawl
0796815da0
Ignore dead actors in getActorsFollowing/Fighting
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Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
4555f6ddf6
Add text shadow to progress bar labels
2014-04-28 11:19:12 +02:00
scrawl
1da99d9fc7
Remove unused variable
2014-04-28 10:26:24 +02:00
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
2014-04-28 09:12:03 +02:00
scrawl
1da19585dc
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
scrawl
e42855d522
Minor fix for spell icon
2014-04-27 12:54:18 +02:00
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
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The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
14757a856b
Tweak settings window size and encumbrance bar text align
2014-04-27 08:17:14 +02:00
scrawl
dd14dec8dc
Tweak loading screen progress bar positioning to match vanilla
2014-04-27 08:16:35 +02:00
scrawl
d92f95f5bf
Fix a stacking issue
2014-04-27 06:08:15 +02:00
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
2014-04-27 06:08:08 +02:00
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
2014-04-26 14:33:45 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
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A value of 0 is the first rank, -1 means not a member
2014-04-26 11:41:44 +02:00
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00
scrawl
b13b25dd1b
Fixes #1295 : Support partial matches in Cell filter
2014-04-26 11:03:17 +02:00
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
2014-04-26 05:01:26 +02:00
scrawl
f05606657c
Correctly insert pasted text at cursor position
2014-04-26 05:01:26 +02:00
scrawl
91e50585ff
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
scrawl
5b011e43a7
Fix a crash after loading game
2014-04-26 05:01:26 +02:00
Marc Zinnschlag
42b332775a
removed some debug statements
2014-04-25 15:30:46 +02:00
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
2014-04-25 15:29:23 +02:00
Marc Zinnschlag
837fd2a4c6
Merge remote-tracking branch 'graffy76/master'
2014-04-25 15:11:19 +02:00
graffy76
2e06414b43
Fixed broken delegate display modes (Display Format settings). Moved
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UserSetting update functions to DataDisplayDelegate.
2014-04-25 07:16:40 -05:00
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
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Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
2014-04-25 08:39:40 +02:00
Jeffrey Haines
4a4c08946c
Checks the state of the passed sneak variable
2014-04-24 23:02:11 -04:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
2014-04-24 22:41:05 -04:00
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
graffy76
3f2ae950f5
Disabled view resize for open views when user setting changes. Fixed
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new view size issue to match existing user settings.
2014-04-24 12:50:10 -05:00
Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
2014-04-24 10:14:17 +02:00
Marc Zinnschlag
760c8c7214
removed a redundant include
2014-04-24 09:56:51 +02:00
Marc Zinnschlag
42b3233bda
removed a redundant check
2014-04-24 09:54:47 +02:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c
Moved autosave to before you rest, not after it.
2014-04-23 23:33:57 -04:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00