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Fixes #1187: Make GetDistance handle actors in remote cells gracefully

This commit is contained in:
scrawl 2014-04-28 19:23:25 +02:00
parent a35f7c73ae
commit 7f37f2c2be

View File

@ -378,10 +378,14 @@ namespace MWScript
float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
{
// TODO handle exterior cells (when ref and ref2 are located in different cells)
const MWWorld::Ptr ref2 = getReference (id, false);
const MWWorld::Ptr ref2 = getReference (id, false, false);
// If either actor is in a non-active cell, return a large value (just like vanilla)
if (ref2.isEmpty())
return std::numeric_limits<float>().max();
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr (name, true);
const MWWorld::Ptr ref = getReference (name, false, false);
if (ref.isEmpty())
return std::numeric_limits<float>().max();
double diff[3];