Petr Mikheev
7a354d8c78
Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene
2022-11-13 12:37:37 +01:00
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2022-11-08 20:13:20 +03:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-14 00:36:02 +02:00
florent.teppe
0a5c863f27
fewer header includes
2022-09-08 21:08:59 +02:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
Evil Eye
ac84027b90
Unify soulgems and restore soul text
2022-08-25 21:37:20 +02:00
Evil Eye
42e59878c5
Use string_view in more animation code
2022-08-23 18:25:25 +02:00
Evil Eye
afcbb3cb5e
Clear the magic queue when unloading actors
2022-08-21 13:33:21 +02:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
...
Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
...
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
c476437b6e
Mark Actors member functions as const where possible
2022-07-04 22:37:27 +02:00
elsid
ae4ec0a1d0
Convert static const to constexpr where possible
2022-07-04 22:16:38 +02:00
elsid
2ec757ab0f
Remove unnecessary member functions from Actors
2022-07-04 22:16:38 +02:00
elsid
0132b6e19c
Use range-based for loop
2022-07-04 22:16:37 +02:00
elsid
5e8df40718
Mark not changing variables as const
2022-07-04 22:16:37 +02:00
elsid
f8b8569f3b
Initialize variables on declaration
2022-07-04 21:38:26 +02:00
elsid
a05ed48a57
Move lua controls update into a separate function
2022-07-04 21:31:55 +02:00
elsid
03792eebdb
Reuse isPlayer variable instead of using operator !=
2022-07-04 21:26:44 +02:00
elsid
77eaf2082f
Move head tracking update into a separate function
2022-07-04 21:26:42 +02:00
elsid
fe206c1526
Remove updateHeadTracking from member functions
2022-07-04 21:17:07 +02:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
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Remove WindowManager wrappers.
It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
uramer
fd7965d77f
Use correctMeshPath instead of string constants
2022-06-12 11:30:29 +02:00
psi29a
af82140dda
Merge branch 'filter_physics_actors' into 'master'
...
Do not perform physics simulation for actors outside processing range
See merge request OpenMW/openmw!1934
2022-05-29 19:19:35 +00:00
elsid
bf76faeb2d
Increment iterator before fast forward
...
When player is located in the exterior cell AiTravel::fastForward may move
another actor into a cell outside active grid. This will remove the actor from
MWMechanics::Actors::mActors which invalidates current iterator in the
Actors::fastForwardAi loop.
2022-05-27 13:35:21 +02:00
elsid
ac5844cad2
Do not perform physics simulation for actors outside processing range
...
Actors with disabled collisions still have physics simulations. Assuming they
should not be processed at all instead of disabling collision add a new flag to
make them inactive.
2022-05-26 10:36:03 +02:00
psi29a
31c0c0cb58
Merge branch 'fix_initial_landing' into 'master'
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Do not play landing animation for actors entering to scene without a reason (#6346 + #6513 )
Closes #6513 and #6346
See merge request OpenMW/openmw!1926
2022-05-26 06:15:59 +00:00
Evil Eye
921a4c7bca
Fix inverted logic
2022-05-25 16:49:03 +02:00
elsid
85c79d382c
Enable collisions for actor before adjusting position
...
Otherwise adjustPosition does not call traceDown and actor appears flying for
the first physics simulation.
2022-05-24 23:30:57 +02:00
elsid
77c09dff39
Store CharacterController by value in MWMechanics::Actor
2022-05-21 00:41:55 +02:00
elsid
e2c44d13f3
Use std::list to store mechanics actors
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
2022-05-20 22:55:55 +02:00
Evil Eye
2531e24ee3
Fix inverted logic
2022-05-16 18:29:16 +02:00
elsid
ef64587cbf
Mark unchanging static as const
2022-05-09 00:59:51 +02:00
elsid
66c9b6c199
Make MWMechanics::Actors local static variables to be members
2022-05-09 00:59:37 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
...
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.
This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
ζeh Matt
1a41cefab3
Use active package in predictAndAvoidCollisions
2022-04-12 18:32:58 +03:00
Petr Mikheev
5ed22c4c7a
Minor fix in actors.cpp
2022-04-06 21:55:05 +02:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
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This reverts merge request !1733
2022-04-04 17:09:52 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
ζeh Matt
33706923a3
Restructure function updateCrimePursuit
2022-03-28 17:25:22 +03:00
ζeh Matt
9821982944
Restructure function updateEquippedLight
2022-03-28 16:48:16 +03:00
ζeh Matt
127366a948
Restructure function updateDrowning
2022-03-28 16:38:39 +03:00
ζeh Matt
0b306bc1ea
Restructure function engageCombat
2022-03-28 16:32:56 +03:00
ζeh Matt
8631b96680
Restructure function updateGreetingState
2022-03-28 16:25:33 +03:00
ζeh Matt
5e44dd41eb
Restructure function updateMovementSpeed
2022-03-28 16:20:24 +03:00