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Remove unnecessary member functions from Actors
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0132b6e19c
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@ -871,7 +871,7 @@ namespace MWMechanics
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return it->second->getCharacterController().isSneaking();
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}
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void Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer)
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static void updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer)
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{
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const auto& actorClass = ptr.getClass();
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NpcStats& stats = actorClass.getNpcStats(ptr);
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@ -927,7 +927,7 @@ namespace MWMechanics
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stats.setTimeToStartDrowning(fHoldBreathTime);
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}
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void Actors::updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip)
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static void updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip)
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{
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const bool isPlayer = (ptr == getPlayer());
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@ -195,10 +195,6 @@ namespace MWMechanics
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void calculateRestoration (const MWWorld::Ptr& ptr, float duration);
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void updateDrowning (const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer);
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void updateEquippedLight (const MWWorld::Ptr& ptr, float duration, bool mayEquip);
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void updateCrimePursuit (const MWWorld::Ptr& ptr, float duration);
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void killDeadActors ();
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