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Remove unnecessary member functions from Actors

This commit is contained in:
elsid 2022-07-04 22:10:31 +02:00
parent 0132b6e19c
commit 2ec757ab0f
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GPG Key ID: 4DE04C198CBA7625
2 changed files with 2 additions and 6 deletions

View File

@ -871,7 +871,7 @@ namespace MWMechanics
return it->second->getCharacterController().isSneaking();
}
void Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer)
static void updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer)
{
const auto& actorClass = ptr.getClass();
NpcStats& stats = actorClass.getNpcStats(ptr);
@ -927,7 +927,7 @@ namespace MWMechanics
stats.setTimeToStartDrowning(fHoldBreathTime);
}
void Actors::updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip)
static void updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip)
{
const bool isPlayer = (ptr == getPlayer());

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@ -195,10 +195,6 @@ namespace MWMechanics
void calculateRestoration (const MWWorld::Ptr& ptr, float duration);
void updateDrowning (const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer);
void updateEquippedLight (const MWWorld::Ptr& ptr, float duration, bool mayEquip);
void updateCrimePursuit (const MWWorld::Ptr& ptr, float duration);
void killDeadActors ();