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Fix inverted logic

This commit is contained in:
Evil Eye 2022-05-25 16:49:03 +02:00
parent a14285bff5
commit 921a4c7bca

View File

@ -971,7 +971,7 @@ namespace MWMechanics
const auto mechanicsManager = MWBase::Environment::get().getMechanicsManager();
const auto world = MWBase::Environment::get().getWorld();
if (actorClass.isClass(ptr, "Guard") && creatureStats.getAiSequence().isInPursuit() && !creatureStats.getAiSequence().isInCombat()
if (actorClass.isClass(ptr, "Guard") && !creatureStats.getAiSequence().isInPursuit() && !creatureStats.getAiSequence().isInCombat()
&& creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() == 0)
{
const MWWorld::ESMStore& esmStore = world->getStore();