AnyOldName3
0f74e0cca8
Merge branch 'add_frame_number' into 'master'
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Add frame number to available postprocess uniforms
See merge request OpenMW/openmw!4355
2024-09-10 16:58:27 +00:00
Cody Glassman
b346a4a858
Add frame number to available postprocess uniforms
2024-09-10 16:58:27 +00:00
Cody Glassman
f849b0c90f
update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
2024-09-06 09:52:56 -07:00
Jared Davenport
349931b5cd
HALF_FLOAT and normals changes
2024-07-27 15:21:44 +00:00
Alexei Kotov
0f7b4fc6e6
Consistently avoid null pointer dereferencing in postprocessor ( #7587 )
2024-03-24 13:40:45 +03:00
jvoisin
ec6ac8058b
Merge branch 'vfs_normalized_path' into 'master'
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Add type for normalized VFS path and use for VFS::Manager file map key
See merge request OpenMW/openmw!3781
2024-01-23 20:42:48 +00:00
Cody Glassman
3cdb9496c4
dont clear empty FBOs, fix doc example
2024-01-18 07:15:35 -08:00
elsid
a2147d70cc
Use forward declaration for some VFS types
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This will allow to save on preprocessed code size in the future changes.
2024-01-16 01:32:11 +01:00
Cody Glassman
187f63d3d3
support postprocess distortion
2023-12-21 10:56:38 -08:00
Cody Glassman
85fcfbafda
apply same logic to render targets, remove UB
2023-11-10 21:22:11 -08:00
Cody Glassman
cdaa44f24c
[Postprocessing] Fix dirty flag and share luminance calculator between frames
2023-11-08 22:50:50 +00:00
Cody Glassman
9a5fa9b8d6
fix persistent buffers and glsl_version
2023-11-03 12:59:23 -07:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
elsid
7b4b8763ff
Use settings values for Post Processing settings
2023-10-08 11:58:16 +02:00
Bret Curtis
73c5909387
small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE."
2023-06-16 09:16:07 +02:00
Bret Curtis
ff6944701f
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2023-06-16 09:16:07 +02:00
Mads Buvik Sandvei
e666f36b60
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
AnyOldName3
15c51dcbbc
Restore false-positive unused includes
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They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there.
They don't actually work on MacOS, so long-term, the code that uses
these defines should be changed to use #ifdef to check they're available
before using them.
2022-10-13 00:49:24 +01:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
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As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14b4b87d582acb13a0f2d2cc19415014, reversing
changes made to e16c451d0899c06047d3af41ab0b34990f245bfb.
2022-10-12 22:48:34 +01:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
psi29a
92f3b4ba82
Merge branch 'windows_save' into 'master'
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[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
2022-08-17 21:19:14 +00:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
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# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
glassmancody.info
0f9a7594bb
wait a brief moment before reading a file marked as modified
2022-08-03 15:48:58 -07:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Andrei Kortunov
8ff64ca176
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
Andrei Kortunov
62f5bedef5
Remove pointless check
2022-07-03 15:44:31 +04:00
Mads Buvik Sandvei
6dc727cf8f
More stereo-postprocessing integration
2022-07-02 15:26:35 +00:00
glassmancody.info
54e2e74c2a
quickfix
2022-06-25 22:41:03 -07:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
Cody Glassman
66aa546e97
[Postprocessing] Small cleanup
2022-06-20 06:58:40 +00:00
glassmancody.info
acc209c294
fix threading issue when dispatching frame dependent data
2022-06-05 15:46:25 -07:00
glassmancody.info
a3d95785d7
remove unecassary dirty, don't allow dividers to have mouse input
2022-06-01 22:03:58 -07:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
glassmancody.info
ee6e60005b
remove log spam on failures
2022-05-23 21:27:32 -07:00
cody glassman
6093cb5f2c
postprocessing lua api extensions
2022-05-22 18:53:38 -07:00
Matt
395de4b251
Refactor PostProcessor code
2022-05-21 06:42:05 +00:00
glassmancody.info
3d03052717
dont bind rendertargets unless we use them, otherwise texture limit will be reached quickly
2022-05-18 19:45:09 -07:00
cody glassman
dae0914820
workarounds for gl4es
2022-05-15 10:03:58 -07:00
cody glassman
0cb63ca4e6
experimental point light bindings
2022-05-15 10:03:58 -07:00