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remove log spam on failures
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parent
a987b01717
commit
ee6e60005b
@ -103,7 +103,15 @@ namespace MWRender
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if (filtered.empty() || !bufferData.postprocessing)
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{
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if (bufferData.postprocessing)
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Log(Debug::Error) << "Critical error, postprocess shaders failed to compile. Using default shader.";
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{
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if (!mLoggedLastError)
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{
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Log(Debug::Error) << "Critical error, postprocess shaders failed to compile. Using default shader.";
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mLoggedLastError = true;
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}
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}
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else
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mLoggedLastError = false;
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mFallbackStateSet->setTextureAttributeAndModes(0, bufferData.sceneTex);
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@ -82,6 +82,8 @@ namespace MWRender
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mutable std::optional<fx::DispatchArray> mQueuedDispatchArray;
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mutable size_t mQueuedDispatchFrameId;
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mutable bool mLoggedLastError = false;
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};
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}
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@ -378,7 +378,7 @@ namespace MWRender
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const auto lastWriteTime = std::filesystem::last_write_time(mTechniqueFileMap[technique->getName()]);
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const bool isDirty = technique->setLastModificationTime(lastWriteTime);
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if (technique->isValid() && !isDirty)
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if (!isDirty)
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continue;
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if (technique->compile())
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@ -671,6 +671,9 @@ namespace MWRender
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bool PostProcessor::disableTechnique(std::shared_ptr<fx::Technique> technique, bool dirty)
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{
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if (Misc::StringUtils::ciEqual(technique->getName(), "main"))
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return false;
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auto it = std::find(mTechniques.begin(), mTechniques.end(), technique);
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if (it == std::end(mTechniques))
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return false;
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