glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
Petr Mikheev
a94072243b
Lua command core.quit
2021-08-04 19:14:24 +03:00
psi29a
9fa7521fc5
Merge branch 'OpenCS-no-charconv' into 'master'
...
OpenCS - Avoid the inclusion of charconv header
See merge request OpenMW/openmw!1087
2021-08-03 23:32:40 +00:00
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
2021-08-03 23:29:05 +00:00
psi29a
e10e9c0005
Merge branch 'navmesh_reduce_lock_wait' into 'master'
...
Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes #6193
See merge request OpenMW/openmw!1079
2021-08-03 23:05:39 +00:00
psi29a
16d04cf76c
Merge branch 'fixtexindex' into 'master'
...
Fix texture index search bug
See merge request OpenMW/openmw!1080
2021-08-03 23:00:33 +00:00
cc9cii
bf06898a79
Retain the use of std::string_view in the function signature.
2021-08-04 08:23:22 +10:00
cc9cii
99e691fbe3
Avoid the inclusion of <charconv> header due to Ubuntu Bionic (18.04) which as gcc version less than 8.1
...
Partially reverts commit fd67ebde2549bf5eb626c8c4ea76536c1f003a56
2021-08-04 06:47:14 +10:00
Petr Mikheev
3ce5e9e680
Improve error messages in components/lua/serialization.cpp
2021-08-03 16:42:26 +03:00
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
2021-08-03 14:36:51 +03:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
...
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
elsid
4574e5f565
Remove redundant Navigator API functions
2021-08-03 12:21:55 +02:00
psi29a
bd1bf4ec73
Merge branch 'donoteraseme' into 'master'
...
#6192 : Stop crashing in moveActors()
See merge request OpenMW/openmw!1085
2021-08-03 07:53:13 +00:00
fredzio
bc738c5640
Use extract/insert instead of erase/emplace
...
When we call moveObject(), we might trigger a change of cell for the
actor, which in turn triggers updatePtr(). The erase/emplace
construct invalidate references, whereas extract/insert do not.
The reason is was working before !1075 is because we were always
"refreshing" the reference by a call to getActor().
2021-08-03 07:00:42 +02:00
unelsson
09ee2a0a36
fix texture brush index search
2021-08-01 19:42:41 +03:00
psi29a
4b48e62b64
Merge branch 'fixandclean' into 'master'
...
Fix opencs build and remove some clang warnings
See merge request OpenMW/openmw!1078
2021-08-01 12:11:17 +00:00
fredzio
1391194152
Remove unneeded return statement
2021-08-01 13:14:32 +02:00
fredzio
9ba459662d
Remove unneeded std::move
...
[19/199] Building CXX object apps/opencs/CMakeFiles/openmw-cs.dir/model/world/commands.cpp.o
../../../apps/opencs/model/world/commands.cpp:298:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
mOld = std::move(model.getRecord (id).clone());
^
../../../apps/opencs/model/world/commands.cpp:298:12: note: remove std::move call here
mOld = std::move(model.getRecord (id).clone());
^~~~~~~~~~ ~
../../../apps/opencs/model/world/commands.cpp:333:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
mOld = std::move(model.getRecord (id).clone());
^
../../../apps/opencs/model/world/commands.cpp:333:12: note: remove std::move call here
mOld = std::move(model.getRecord (id).clone());
^~~~~~~~~~ ~
2 warnings generated.
2021-08-01 13:14:32 +02:00
fredzio
36e33b0cf2
Add missing override
2021-08-01 13:14:32 +02:00
fredzio
bede1ea1ec
Fix build
2021-08-01 13:14:32 +02:00
psi29a
15d278de55
Merge branch 'opt-out-compose' into 'master'
...
Make it possible to opt out of composing variables
Closes #6186
See merge request OpenMW/openmw!1076
2021-08-01 08:53:52 +00:00
cc9cii
67cad2c515
Fix CSMWorld::InfoCollection::getTopicRange()
returning one too many.
2021-08-01 15:53:00 +10:00
AnyOldName3
04e9b6d242
Abort on duplicate content file
2021-08-01 03:04:12 +01:00
AnyOldName3
4727ae4b3b
Make it possible to opt out of composing variables
2021-08-01 02:47:10 +01:00
psi29a
547bc4a252
Merge branch 'notonlyactors' into 'master'
...
Refactor the physics simulation to make it not actor centric.
See merge request OpenMW/openmw!1075
2021-07-31 23:39:22 +00:00
psi29a
a3a079acc1
Merge branch 'projstats' into 'master'
...
Add projectiles number to the resources stats
See merge request OpenMW/openmw!1074
2021-07-31 23:12:14 +00:00
psi29a
4c5e6beb75
Merge branch 'canyouseeme' into 'master'
...
Solve actor awareness check without async physics
See merge request OpenMW/openmw!1071
2021-07-31 22:18:35 +00:00
fredzio
35928cf4d3
Refactor a bit the physics simulation to make it not actor centric:
...
- inline PhysicsSystem::applyQueuedMovements() into PhysicsSystem::stepSimulation()
- rename PhysicsTaskScheduler::moveActors() to PhysicsTaskScheduler::applyQueuedMovements()
- move the actor movement code from World::doPhysics() to
PhysicsSystem::moveActors() (analogically to the projectile manager)
2021-07-31 23:39:04 +02:00
psi29a
141095b850
Merge branch 'OpenCS-loading-opt' into 'master'
...
OpenCS loading time improvements
See merge request OpenMW/openmw!1044
2021-07-31 21:27:29 +00:00
fredzio
c76387162b
Add projectiles number to the resources stats
2021-07-31 23:08:50 +02:00
psi29a
ca011927f3
Merge branch 'ObjectPagingDisappearingTexture' into 'master'
...
Move reference to the right cell according to its geographical position
See merge request OpenMW/openmw!1065
2021-07-31 10:58:20 +00:00
Evil Eye
5cdf1e7e6b
Merge branch 'vec3_vs_xyz' into 'master'
...
Use Vec3f instead of x,y,z in World API
See merge request OpenMW/openmw!730
2021-07-31 10:36:11 +00:00
fredzio
a7b190ad29
Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:53 +02:00
fredzio
88a5ca440b
Change moveObject() to take a osg::Vec3f argument instead of 3 floats
...
for readability.
2021-07-30 23:24:49 +02:00
fredzio
4e7c128d25
The LOS cache is now unconditionally used without async physics as well
...
with a TTL of 0 frame. It helps performance when several subsystems
request the same LOS in the same frame (combat, headtracking, etc).
Except it doesn't work if the cache is never trimmed.
2021-07-30 22:23:42 +02:00
Cédric Mocquillon
d0677c3f07
Move reference to the right cell according to its geographical position
2021-07-30 18:28:29 +02:00
psi29a
8c36eb56cf
Merge branch 'stereo_friendly_water' into 'master'
...
Stereo friendly water and statesetupdater
See merge request OpenMW/openmw!563
2021-07-30 11:00:49 +00:00
psi29a
c5d49b44ba
Merge branch 'lua_settings' into 'master'
...
Add Lua package 'openmw.settings'
See merge request OpenMW/openmw!1017
2021-07-30 10:47:15 +00:00
Evil Eye
779795734f
Remove calm/rally/demoralize and turn undead from the wrong targets
2021-07-29 18:23:45 +02:00
Evil Eye
a366a85c4e
Merge branch 'noalloc_dance_for_npcanimation' into 'master'
...
Don't do an unnecessarily complex memory allocation dance in npcanimation.cpp
See merge request OpenMW/openmw!1042
2021-07-28 17:25:28 +00:00
Evil Eye
88d207b0cd
Merge branch 'land' into 'master'
...
Correct creature landing sound type (bug #6118 )
Closes #6118
See merge request OpenMW/openmw!1054
2021-07-28 16:18:44 +00:00
psi29a
ea05b958b8
Merge branch 'FixIssueWithTRData' into 'master'
...
Fix issue with Tamriel Data landscapes
See merge request OpenMW/openmw!1064
2021-07-28 10:16:55 +00:00
psi29a
292e6f1a9e
Merge branch 'seducer_ice_queen' into 'master'
...
Prevent a missing weapon animation from partially freezing actors
See merge request OpenMW/openmw!1060
2021-07-28 09:06:13 +00:00
Cédric Mocquillon
c98b0f713d
If same area is defined in multiple plugin the last must wins
2021-07-28 10:29:16 +02:00
elsid
6adf7b10ae
Fix removing heightfield from navigator
...
It's added not as object so it shouldn't be removed as it.
2021-07-27 20:11:22 +02:00
Petr Mikheev
2938aaf05c
Rename API_VERSION
-> API_REVISION
in Lua API.
2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
Petr Mikheev
68b8a148d7
Initialize Lua packages in LuaManager::init rather than in constructor.
2021-07-27 19:52:17 +02:00
Evil Eye
977f717f8b
Prevent a missing weapon animation from partially freezing actors
2021-07-27 16:33:07 +02:00
Alexei Dobrohotov
536dc6a0c6
Correct creature landing sound type (bug #6118 )
2021-07-27 07:39:21 +03:00