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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-04-17 02:42:45 +00:00

Merge branch 'lua_settings' into 'master'

Add Lua package 'openmw.settings'

See merge request OpenMW/openmw!1017
This commit is contained in:
psi29a 2021-07-30 10:47:15 +00:00
commit c5d49b44ba
11 changed files with 124 additions and 7 deletions

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@ -57,7 +57,7 @@ add_openmw_dir (mwscript
add_openmw_dir (mwlua
luamanagerimp actions object worldview userdataserializer eventqueue query
luabindings localscripts objectbindings cellbindings asyncbindings camerabindings uibindings
luabindings localscripts objectbindings cellbindings asyncbindings camerabindings uibindings settingsbindings
)
add_openmw_dir (mwsound

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@ -31,7 +31,7 @@ namespace MWLua
{
auto* lua = context.mLua;
sol::table api(lua->sol(), sol::create);
api["API_VERSION"] = 0;
api["API_REVISION"] = 1;
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData)
{
context.mGlobalEventQueue->push_back({std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer)});

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@ -59,6 +59,11 @@ namespace MWLua
// Implemented in uibindings.cpp
sol::table initUserInterfacePackage(const Context&);
// Implemented in settingsbindings.cpp
sol::table initGlobalSettingsPackage(const Context&);
sol::table initLocalSettingsPackage(const Context&);
sol::table initPlayerSettingsPackage(const Context&);
// openmw.self package is implemented in localscripts.cpp
}

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@ -31,7 +31,10 @@ namespace MWLua
mLocalLoader = createUserdataSerializer(true, mWorldView.getObjectRegistry(), &mContentFileMapping);
mGlobalScripts.setSerializer(mGlobalSerializer.get());
}
void LuaManager::init()
{
Context context;
context.mIsGlobal = true;
context.mLuaManager = this;
@ -57,17 +60,18 @@ namespace MWLua
mLua.addCommonPackage("openmw.core", initCorePackage(context));
mLua.addCommonPackage("openmw.query", initQueryPackage(context));
mGlobalScripts.addPackage("openmw.world", initWorldPackage(context));
mGlobalScripts.addPackage("openmw.settings", initGlobalSettingsPackage(context));
mCameraPackage = initCameraPackage(localContext);
mUserInterfacePackage = initUserInterfacePackage(localContext);
mNearbyPackage = initNearbyPackage(localContext);
}
mLocalSettingsPackage = initLocalSettingsPackage(localContext);
mPlayerSettingsPackage = initPlayerSettingsPackage(localContext);
void LuaManager::init()
{
mKeyPressEvents.clear();
for (const std::string& path : mGlobalScriptList)
if (mGlobalScripts.addNewScript(path))
Log(Debug::Info) << "Global script started: " << path;
mInitialized = true;
}
void LuaManager::update(bool paused, float dt)
@ -198,6 +202,8 @@ namespace MWLua
void LuaManager::setupPlayer(const MWWorld::Ptr& ptr)
{
if (!mInitialized)
return;
if (!mPlayer.isEmpty())
throw std::logic_error("Player is initialized twice");
mWorldView.objectAddedToScene(ptr);
@ -279,6 +285,7 @@ namespace MWLua
LocalScripts* LuaManager::createLocalScripts(const MWWorld::Ptr& ptr)
{
assert(mInitialized);
std::shared_ptr<LocalScripts> scripts;
// When loading a game, it can be called before LuaManager::setPlayer,
// so we can't just check ptr == mPlayer here.
@ -287,9 +294,13 @@ namespace MWLua
scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
scripts->addPackage("openmw.ui", mUserInterfacePackage);
scripts->addPackage("openmw.camera", mCameraPackage);
scripts->addPackage("openmw.settings", mPlayerSettingsPackage);
}
else
{
scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
scripts->addPackage("openmw.settings", mLocalSettingsPackage);
}
scripts->addPackage("openmw.nearby", mNearbyPackage);
scripts->setSerializer(mLocalSerializer.get());

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@ -70,10 +70,13 @@ namespace MWLua
private:
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr);
bool mInitialized = false;
LuaUtil::LuaState mLua;
sol::table mNearbyPackage;
sol::table mUserInterfacePackage;
sol::table mCameraPackage;
sol::table mLocalSettingsPackage;
sol::table mPlayerSettingsPackage;
std::vector<std::string> mGlobalScriptList;
GlobalScripts mGlobalScripts{&mLua};

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@ -0,0 +1,72 @@
#include "luabindings.hpp"
#include <components/settings/settings.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
namespace MWLua
{
static sol::table initSettingsPackage(const Context& context, bool /*global*/, bool player)
{
LuaUtil::LuaState* lua = context.mLua;
sol::table config(lua->sol(), sol::create);
// Access to settings.cfg. Temporary, will be removed at some point.
auto checkRead = [player](std::string_view category)
{
if ((category == "Camera" || category == "GUI" || category == "Hud" ||
category == "Windows" || category == "Input") && !player)
throw std::runtime_error("This setting is only available in player scripts");
};
config["_getBoolFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getBool(setting, category);
};
config["_getIntFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getInt(setting, category);
};
config["_getFloatFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getFloat(setting, category);
};
config["_getStringFromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getString(setting, category);
};
config["_getVector2FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getVector2(setting, category);
};
config["_getVector3FromSettingsCfg"] = [=](const std::string& category, const std::string& setting)
{
checkRead(category);
return Settings::Manager::getVector3(setting, category);
};
const MWWorld::Store<ESM::GameSetting>* gmst = &MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
config["getGMST"] = [lua, gmst](const std::string setting) -> sol::object
{
const ESM::Variant& value = gmst->find(setting)->mValue;
if (value.getType() == ESM::VT_String)
return sol::make_object<std::string>(lua->sol(), value.getString());
else if (value.getType() == ESM::VT_Int)
return sol::make_object<int>(lua->sol(), value.getInteger());
else
return sol::make_object<float>(lua->sol(), value.getFloat());
};
return lua->makeReadOnly(config);
}
sol::table initGlobalSettingsPackage(const Context& context) { return initSettingsPackage(context, true, false); }
sol::table initLocalSettingsPackage(const Context& context) { return initSettingsPackage(context, false, false); }
sol::table initPlayerSettingsPackage(const Context& context) { return initSettingsPackage(context, false, true); }
}

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@ -7,6 +7,7 @@ Lua API reference
engine_handlers
openmw_util
openmw_settings
openmw_core
openmw_async
openmw_query
@ -37,6 +38,9 @@ Player scripts are local scripts that are attached to a player.
|:ref:`openmw.util <Package openmw.util>` | everywhere | | Defines utility functions and classes like 3D vectors, |
| | | | that don't depend on the game world. |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.settings <Package openmw.settings>` | everywhere | | Access to GMST records in content files (implemented) and |
| | | | to mod settings (not implemented). |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |

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@ -0,0 +1,5 @@
Package openmw.settings
=======================
.. raw:: html
:file: generated_html/openmw_settings.html

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@ -299,6 +299,9 @@ Player scripts are local scripts that are attached to a player.
|:ref:`openmw.util <Package openmw.util>` | everywhere | | Defines utility functions and classes like 3D vectors, |
| | | | that don't depend on the game world. |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.settings <Package openmw.settings>` | everywhere | | Access to GMST records in content files (implemented) and |
| | | | to mod settings (not implemented). |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |

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@ -7,8 +7,8 @@
-------------------------------------------------------------------------------
-- The version of OpenMW Lua API. It is an integer that is incremented every time the API is changed.
-- @field [parent=#core] #number API_VERSION
-- The revision of OpenMW Lua API. It is an integer that is incremented every time the API is changed.
-- @field [parent=#core] #number API_REVISION
-------------------------------------------------------------------------------
-- Send an event to global scripts.

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@ -0,0 +1,14 @@
-------------------------------------------------------------------------------
-- `openmw.settings` provides read-only access to GMST records in content files.
-- @module settings
-- @usage
-- local settings = require('openmw.settings')
-------------------------------------------------------------------------------
-- Get a GMST setting from content files.
-- @function [parent=#settings] getGMST
-- @param #string setting
return nil