Chris Robinson
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e8bbb755c3
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Play the left-arm torch animation when it's equipped
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2013-05-17 06:21:59 -07:00 |
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scrawl
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d096b19307
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Fix not being able to equip arrows/bolts
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2013-05-17 14:11:19 +02:00 |
|
scrawl
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3cadb5918f
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Fix containers showing random items from my commit earlier
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2013-05-17 14:11:02 +02:00 |
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Chris Robinson
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ee585046ac
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Don't show weapons in first-person
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2013-05-17 01:56:16 -07:00 |
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Chris Robinson
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4b9a888d74
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Use the PickProbe animation group as appropriate
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2013-05-17 01:46:51 -07:00 |
|
Marc Zinnschlag
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cc42b1ef48
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Merge remote-tracking branch 'riothamus/riothamus-b752'
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2013-05-16 20:07:48 +02:00 |
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riothamus
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d89dbde940
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Bug 752, spacing fix
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2013-05-16 14:05:22 -04:00 |
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Marc Zinnschlag
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9fe5ff46cd
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Merge remote-tracking branch 'riothamus/riothamus-b752'
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2013-05-16 19:52:14 +02:00 |
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riothamus
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36f1197b51
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Bug 752, cleanup
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2013-05-16 13:51:54 -04:00 |
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riothamus
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db981a72fe
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Bug 752
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2013-05-16 13:40:00 -04:00 |
|
Marc Zinnschlag
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2c8a511179
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Merge remote-tracking branch 'scrawl/persistence'
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2013-05-16 19:37:41 +02:00 |
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scrawl
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8a3d3f954b
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NPC/creature persistence flag
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2013-05-16 18:50:26 +02:00 |
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Chris Robinson
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6201cb0093
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Add a method to clear the animation queue
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2013-05-16 06:59:41 -07:00 |
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Glorf
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af28be915f
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Use fallback video name
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2013-05-16 13:47:27 +02:00 |
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Glorf
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0539ca6a9c
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Bugfix #778
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2013-05-16 13:35:28 +02:00 |
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Chris Robinson
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6c6200efef
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Merge remote-tracking branch 'zini/master' into animations
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2013-05-15 16:34:51 -07:00 |
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Marc Zinnschlag
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9fee99d56c
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Merge remote-tracking branch 'scrawl/master'
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2013-05-15 22:43:00 +02:00 |
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scrawl
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aaa9aba999
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Some fixes
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2013-05-15 22:38:53 +02:00 |
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scrawl
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c41f119ba6
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Added new game button
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2013-05-15 17:54:18 +02:00 |
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Chris Robinson
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71d39c2fa0
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Merge remote-tracking branch 'zini/master' into animations
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2013-05-15 06:36:06 -07:00 |
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Chris Robinson
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e069215583
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Don't clear the last queued animation when it stops
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2013-05-15 06:32:20 -07:00 |
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Chris Robinson
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66f55b3178
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Play the item up/down sound when readying/unreadying weapons
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2013-05-15 01:45:47 -07:00 |
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Chris Robinson
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b459a010b0
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Fix vec.z being applied while not in the air
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2013-05-14 23:03:28 -07:00 |
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Chris Robinson
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3c5c10144a
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Remove a duplicate showWeapons call
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2013-05-14 19:38:57 -07:00 |
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Marc Zinnschlag
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56b2b05f9a
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Merge remote-tracking branch 'glorf/weather'
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2013-05-14 22:56:26 +02:00 |
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Glorf
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39c7bc8363
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Corrected celestical object sizes
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2013-05-14 20:34:40 +02:00 |
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Glorf
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9fa2dd5277
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Playing with moons part 2
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2013-05-14 19:58:08 +02:00 |
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Chris Robinson
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e8661794fe
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Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
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2013-05-14 07:29:07 -07:00 |
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Chris Robinson
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355f653614
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Use AnimationAlloc instead of AnimationAllocatedObject
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2013-05-14 01:30:01 -07:00 |
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Chris Robinson
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47a9a4cdff
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Clean up a for loop
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2013-05-14 01:29:15 -07:00 |
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scrawl
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96e3b3b7c2
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Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
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2013-05-13 21:03:53 +02:00 |
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Marc Zinnschlag
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d684120f7a
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Merge remote-tracking branch 'scrawl/master'
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2013-05-13 20:47:50 +02:00 |
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scrawl
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ac4fa1941d
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
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Chris Robinson
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822f130f79
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Merge remote-tracking branch 'zini/master' into animations
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2013-05-13 04:09:56 -07:00 |
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Chris Robinson
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8ec722ac92
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Use std::find_if instead of ugly for loops
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2013-05-13 04:08:36 -07:00 |
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Chris Robinson
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f83ee5d316
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Play ready/unready animations on the upper body
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2013-05-13 03:32:00 -07:00 |
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Torben Carrington
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4d10a1c407
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Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
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2013-05-13 02:57:52 -07:00 |
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Marc Zinnschlag
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af191c7382
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fixed AiWander arguments
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2013-05-13 11:27:36 +02:00 |
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Chris Robinson
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a9928bb842
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Split up the UpperBody group
Also recognize the [un]equip start and stop text keys.
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2013-05-13 02:09:22 -07:00 |
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Chris Robinson
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70dc2f77ad
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Move the priority enum to MWMechanics
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2013-05-13 00:54:44 -07:00 |
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Chris Robinson
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7ba2508556
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add a priority for death animations, and store it in the state list
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2013-05-12 19:19:21 -07:00 |
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Chris Robinson
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4e389b5a8f
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Store whether a given animation loops in the state table
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2013-05-12 05:59:39 -07:00 |
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Chris Robinson
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bbb38c61cc
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Fix queued animations
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2013-05-12 05:08:01 -07:00 |
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Chris Robinson
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3988866ecd
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Make sure active groups are updated after a state is auto-disabled
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2013-05-12 04:34:37 -07:00 |
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Chris Robinson
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2c556e4036
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Be smarter about handling non-moving animations
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
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2013-05-12 04:29:42 -07:00 |
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Marc Zinnschlag
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9835c6df11
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Merge remote-tracking branch 'scrawl/tradefix'
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2013-05-12 12:58:32 +02:00 |
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Chris Robinson
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4ea347ac52
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Use shared pointers to store animation sources
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
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2013-05-11 19:38:23 -07:00 |
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scrawl
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b56d50287e
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Barter mechanic fix
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2013-05-11 22:56:36 +02:00 |
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Marc Zinnschlag
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e14cb6853f
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Merge remote-tracking branch 'scrawl/containerui'
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2013-05-11 19:23:02 +02:00 |
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scrawl
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0c4a963132
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
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