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Remove a duplicate showWeapons call
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@ -341,8 +341,6 @@ void NpcAnimation::updateParts(bool forceupdate)
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if (mPartPriorities[part] < 1 && bodypart)
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addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
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}
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showWeapons(mShowWeapons);
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}
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NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
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