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Use the PickProbe animation group as appropriate
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parent
6201cb0093
commit
4b9a888d74
@ -119,6 +119,7 @@ static const struct WeaponInfo {
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{ WeapType_BowAndArrow, "1h", "1h", "bowandarrow" },
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{ WeapType_Crossbow, "crossbow", "1h", "crossbow" },
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{ WeapType_ThowWeapon, "1h", "1h", "throwweapon" },
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{ WeapType_PickProbe, "1h", "1h", "pickprobe" },
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{ WeapType_Spell, "spell", "", "spellcast" },
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};
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static const WeaponInfo *sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])];
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@ -366,7 +367,7 @@ void CharacterController::update(float duration, Movement &movement)
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{
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const std::string &type = weapon->getTypeName();
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if(type == typeid(ESM::Lockpick).name() || type == typeid(ESM::Probe).name())
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weaptype = WeapType_OneHand;
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weaptype = WeapType_PickProbe;
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else if(type == typeid(ESM::Weapon).name())
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{
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MWWorld::LiveCellRef<ESM::Weapon> *ref = weapon->get<ESM::Weapon>();
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@ -86,6 +86,7 @@ enum WeaponType {
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WeapType_BowAndArrow,
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WeapType_Crossbow,
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WeapType_ThowWeapon,
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WeapType_PickProbe,
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WeapType_Spell
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};
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