Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
96e1726e4d
|
Fix warnings
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
ecec7d8215
|
Fix spells having explosions for wrong range type
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
c4d77b6a8b
|
Casting animation comes from the first effect
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
3300ef5db7
|
Don't apply projectile effects multiple times
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f6c3a62b3e
|
Use average speed for multiple spell projectiles
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f1a18027f2
|
Shoot projectiles of spells with multiple effects
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
446c0a4fa8
|
Play all of a spell's casting effects
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
b4577fe751
|
Allow multiple spell hit sounds on single target
|
2016-09-04 17:42:27 +09:00 |
|
scrawl
|
7859e378df
|
Merge pull request #1045 from Allofich/attack
Fix AI melee attack
|
2016-09-04 00:22:59 +02:00 |
|
Aesylwinn
|
fab7549b42
|
Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
|
2016-09-03 17:49:49 -04:00 |
|
Aesylwinn
|
ee432690e6
|
Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
|
2016-09-03 17:37:13 -04:00 |
|
Allofich
|
5c2bc515fe
|
Remove overridden code in aicombat
|
2016-09-04 02:13:09 +09:00 |
|
mrcheko
|
0775ed75ea
|
fix zero div in getXAngleToDir
|
2016-09-03 17:50:06 +03:00 |
|
Allofich
|
0d63d75bb0
|
Remove no longer used parameter
|
2016-09-03 22:40:24 +09:00 |
|
Allofich
|
286e4bb98f
|
Remove attacktype movement
|
2016-09-03 21:16:59 +09:00 |
|
scrawl
|
bdf55927e1
|
Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
|
2016-09-02 02:57:22 +02:00 |
|
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
2016-09-01 22:43:33 +09:00 |
|
Marc Zinnschlag
|
316cf40f12
|
Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
|
2016-09-01 11:51:34 +02:00 |
|
Allofich
|
b99c2c54d8
|
Allow Water Walking on non-submerged creatures
|
2016-09-01 03:53:53 +09:00 |
|
Aesylwinn
|
c0d53a2557
|
Fix CellRefs being teleported from interior to exterior cells.
|
2016-08-31 11:02:04 -04:00 |
|
Allofich
|
22b11c5947
|
Move Water Walking check into checkEffectTarget()
|
2016-08-31 23:56:31 +09:00 |
|
Allofich
|
f25c65260c
|
Limit sMagicinvalidEffect to self-cast spells
|
2016-08-31 17:22:45 +09:00 |
|
Allofich
|
6c3cad238b
|
Use castByPlayer bool
|
2016-08-31 17:18:23 +09:00 |
|
Aesylwinn
|
b2ddd3c259
|
Initialize with correct content file number instead of correcting at save stage.
|
2016-08-30 16:42:38 -04:00 |
|
Allofich
|
a6216d883f
|
Don't allow casting Water Walking in deep water
|
2016-08-31 04:37:50 +09:00 |
|
Aesylwinn
|
3ae2fc17c6
|
Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
|
2016-08-29 18:06:56 -04:00 |
|
Allofich
|
9e1bfde46f
|
Add comment
|
2016-08-26 02:42:56 +09:00 |
|
Allofich
|
67bd882bc7
|
Disable current idle when an action is taken
|
2016-08-25 23:42:09 +09:00 |
|
Allofich
|
6190ff1f0d
|
Update idle if current idle finishes playing
|
2016-08-25 21:45:56 +09:00 |
|
Allofich
|
f4cc5d0399
|
Sometimes play 1st-person weapon idle to Stop key
|
2016-08-25 21:34:45 +09:00 |
|
Allofich
|
7db31ab58a
|
Correct telekinesis glow length
|
2016-08-24 01:21:15 +09:00 |
|
scrawl
|
346f5a19a3
|
Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
|
2016-08-23 14:14:36 +02:00 |
|
Allofich
|
9b0e5d6b59
|
Loop mid-animation idles when loading a save game
|
2016-08-23 19:50:56 +09:00 |
|
scrawl
|
0fd810707e
|
Remove unused stopLooping()
|
2016-08-22 23:33:26 +02:00 |
|
scrawl
|
b0dc625b18
|
Run setLoopingEnabled after the anim queue is updated
|
2016-08-22 23:33:24 +02:00 |
|
scrawl
|
719e884b7c
|
Remove duplicate code
|
2016-08-22 23:25:00 +02:00 |
|
scrawl
|
0c9882956a
|
Add AnimState::shouldLoop()
|
2016-08-22 23:25:00 +02:00 |
|
scrawl
|
6450c9be27
|
Simplify condition
|
2016-08-22 23:22:58 +02:00 |
|
Allofich
|
bf9dc45b2b
|
Emulate vanilla animation loops more closely
|
2016-08-23 01:42:36 +09:00 |
|
mrcheko
|
612c7f1a2f
|
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eecb095a16e71180f52143d545c2c8ca5.
|
2016-08-19 22:15:26 +03:00 |
|
Aesylwinn
|
91fd966146
|
Fix some issues detected by coverity for the editor.
|
2016-08-18 12:42:35 -04:00 |
|
Allofich
|
b332a13b4e
|
Don't restart looped animations on repeated calls
|
2016-08-18 23:23:38 +09:00 |
|
Marc Zinnschlag
|
2fef8948f1
|
Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale'
|
2016-08-18 09:13:43 +02:00 |
|
scrawl
|
dda5bfbc9f
|
CharacterPreview no longer depends on osgViewer
|
2016-08-16 22:47:45 +02:00 |
|
scrawl
|
8bfcf259a3
|
LocalMap no longer depends on osgViewer
|
2016-08-16 22:37:44 +02:00 |
|
scrawl
|
b2ae45f0eb
|
Remove unneeded setGraphicsContext() calls
|
2016-08-16 19:33:09 +02:00 |
|
scrawl
|
0209c70583
|
Improve performance by skipping update if transform is unchanged
|
2016-08-16 17:50:59 +02:00 |
|
scrawl
|
4751e0e953
|
Improve performance of animateCollisionShapes by caching the node path
|
2016-08-16 17:50:59 +02:00 |
|