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Remove overridden code in aicombat
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@ -682,18 +682,7 @@ std::string chooseBestAttack(const ESM::Weapon* weapon)
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{
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std::string attackType;
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if (weapon == NULL)
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{
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//hand-to-hand deal equal damage for each type
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float roll = Misc::Rng::rollClosedProbability();
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if(roll <= 0.333f) //side punch
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attackType = "slash";
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else if(roll <= 0.666f) //forward punch
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attackType = "thrust";
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else
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attackType = "chop";
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}
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else
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if (weapon != NULL)
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{
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//the more damage attackType deals the more probability it has
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int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;
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