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Remove attacktype movement
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154dcc942c
commit
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@ -687,21 +687,11 @@ std::string chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &m
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//hand-to-hand deal equal damage for each type
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float roll = Misc::Rng::rollClosedProbability();
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if(roll <= 0.333f) //side punch
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{
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movement.mPosition[0] = (Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
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movement.mPosition[1] = 0;
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attackType = "slash";
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}
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else if(roll <= 0.666f) //forward punch
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{
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movement.mPosition[1] = 1;
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attackType = "thrust";
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}
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else
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{
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movement.mPosition[1] = movement.mPosition[0] = 0;
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attackType = "chop";
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}
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}
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else
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{
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@ -712,21 +702,11 @@ std::string chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &m
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float roll = Misc::Rng::rollClosedProbability() * (slash + chop + thrust);
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if(roll <= slash)
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{
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movement.mPosition[0] = (Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
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movement.mPosition[1] = 0;
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attackType = "slash";
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}
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else if(roll <= (slash + thrust))
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{
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movement.mPosition[1] = 1;
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attackType = "thrust";
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}
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else
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{
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movement.mPosition[1] = movement.mPosition[0] = 0;
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attackType = "chop";
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}
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}
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return attackType;
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