Chris Robinson
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65ce3c6ba5
|
Use a better method to do actor physics traces
|
2013-08-17 05:09:32 -07:00 |
|
Chris Robinson
|
de95926e9f
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Use controllers to animate lights in ObjectLists
|
2013-08-06 19:49:04 -07:00 |
|
Chris Robinson
|
643e7651e0
|
Use a null material for non-SubEntities in the selection buffer
|
2013-08-06 19:49:00 -07:00 |
|
Marc Zinnschlag
|
41b2fa985b
|
silenced some warnings
|
2013-08-03 15:26:53 +02:00 |
|
Marc Zinnschlag
|
9123afa863
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Merge remote-tracking branch 'gus/MeleeCombat2'
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2013-08-03 15:23:36 +02:00 |
|
gus
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4c7dcdc8aa
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check if there is an object in the way
|
2013-08-03 11:33:34 +02:00 |
|
gus
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830762722d
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first attempt: hit detection with a sphere (not finished)
|
2013-08-03 11:26:36 +02:00 |
|
Marc Zinnschlag
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130141ecac
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Merge remote-tracking branch 'corristo/master'
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2013-07-31 22:17:14 +02:00 |
|
Nikolay Kasyanov
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66608d5c92
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Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
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2013-07-31 22:30:52 +04:00 |
|
scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
gus
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b248d85b84
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
|
2013-07-31 10:04:50 +02:00 |
|
gus
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565cbe146d
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function declaration
|
2013-07-31 10:04:09 +02:00 |
|
scrawl
|
aa555b3086
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Doors no longer get hindered by actors that have collision disabled
|
2013-07-31 02:39:42 +02:00 |
|
scrawl
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04b90b7d14
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Other actors no longer collide with an actor that has collision disabled
|
2013-07-30 22:00:48 +02:00 |
|
Marc Zinnschlag
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a547c2584e
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Merge remote-tracking branch 'swick/sdl2fix'
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2013-07-29 13:51:00 +02:00 |
|
Sebastian Wick
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0d2b357bdf
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use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
|
2013-07-29 12:38:57 +02:00 |
|
scrawl
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6164e5bae6
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Restored window resizing
|
2013-07-29 02:32:08 +02:00 |
|
Emanuel Guevel
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e7459a04b1
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Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
|
2013-07-26 10:24:15 +02:00 |
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Chris Robinson
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dbdfa624e1
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Don't start the player with collision disabled
Since we spawn properly at the door now, there's no reason
to start with tcl on.
|
2013-07-08 13:12:12 -07:00 |
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scrawl
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50a0d16f8f
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Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
|
2013-07-07 20:22:41 +02:00 |
|
Marc Zinnschlag
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847ec9fa56
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Merge remote-tracking branch 'swick/master'
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2013-07-01 10:16:39 +02:00 |
|
Sebastian Wick
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72b7e113cc
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only apply in fullscreen
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2013-07-01 04:08:26 +02:00 |
|
Sebastian Wick
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8bdc9ff3ae
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set position of the window for multiple monitors
|
2013-07-01 03:56:33 +02:00 |
|
Vincent Heuken
|
f43b48015e
|
remove actor's collisionbox on death
|
2013-06-27 19:42:27 -07:00 |
|
Nikolay Kasyanov
|
de2868c0a3
|
Fixed 64-bit OS X build
|
2013-06-16 21:47:26 +04:00 |
|
scrawl
|
c71da1a2ff
|
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
|
2013-06-16 15:01:09 +02:00 |
|
Nikolay Kasyanov
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50e5aa8976
|
Custom rendering loop on OS X again. Prevents default Ogre message pump
from stealing input events.
|
2013-06-16 16:25:13 +04:00 |
|
scrawl
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f1ff9b69b3
|
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
|
2013-06-15 15:33:47 +02:00 |
|
Nikolay Kasyanov
|
6abb7a18b0
|
SDL2 input: seems to work on OS X, has some input issues though
|
2013-06-15 14:40:18 +04:00 |
|
Nikolay Kasyanov
|
3fded2d8bf
|
Removed custom Carbon message pump
|
2013-06-15 13:55:09 +04:00 |
|
Nikolay Kasyanov
|
adf54cb735
|
SDL2 input: compilation fixed
|
2013-06-15 13:54:24 +04:00 |
|
scrawl
|
c29699487f
|
forgot to add file
|
2013-06-12 17:08:02 +02:00 |
|
scrawl
|
403704b92a
|
Use openmw.png for SDL_SetWindowIcon
|
2013-06-12 16:15:04 +02:00 |
|
scrawl
|
918a1655bb
|
Restored HW cursor rotation and resolution/fullscreen switching
|
2013-06-12 14:58:07 +02:00 |
|
scrawl
|
495aeb5d3b
|
Merge branch 'master' into HEAD
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
|
2013-06-12 12:34:33 +02:00 |
|
scrawl
|
1e7cf4ae1c
|
GLES2 experiment
|
2013-05-25 04:15:24 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
gus
|
fe5aaa9dff
|
fix NPC collisions
|
2013-05-09 11:12:55 +01:00 |
|
gus
|
15afbe58a8
|
minor corretion
|
2013-05-07 19:43:44 +01:00 |
|
gus
|
603af21715
|
little interface improvement
|
2013-05-07 19:42:21 +01:00 |
|
gus
|
a328a03bd3
|
more fix. Fargoth quest almost work as in vanilla now.
|
2013-05-07 19:35:10 +01:00 |
|
gus
|
006f25d1c0
|
First try to improve AI. Does not work yet due to strange bug in physicsystem
|
2013-05-06 00:46:50 +01:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
089ef7a2a0
|
Merge remote-tracking branch 'glorf/acrobatics'
|
2013-05-01 13:44:23 +02:00 |
|
Glorf
|
236ec3409f
|
Finished acrobatics
|
2013-05-01 12:21:59 +02:00 |
|
scrawl
|
627c3fdb6b
|
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
|
2013-05-01 11:15:43 +02:00 |
|
scrawl
|
91c89e5db4
|
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
|
2013-04-30 20:26:59 +02:00 |
|
scrawl
|
2e1dda9010
|
Fix old bullet versions
|
2013-04-28 16:19:40 +02:00 |
|
scrawl
|
208f9ca8c5
|
Fix problem with newer (or older?) bullet version (thanks travis)
|
2013-04-28 15:56:09 +02:00 |
|
scrawl
|
9343b4459e
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|