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Don't start the player with collision disabled

Since we spawn properly at the door now, there's no reason
to start with tcl on.
This commit is contained in:
Chris Robinson 2013-07-08 13:12:12 -07:00
parent 71a6955182
commit dbdfa624e1

View File

@ -21,9 +21,6 @@ namespace Physic
: mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0)
, mBody(0), mRaycastingBody(0), onGround(false), collisionMode(true), mBoxRotation(0,0,0,0), verticalForce(0.0f)
{
// FIXME: Force player to start in no-collision mode for now, until he spawns at a proper door marker.
if(name == "player")
collisionMode = false;
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
Ogre::Quaternion inverse = mBoxRotation.Inverse();